I'd say Hideo Kojima.
Guerilla.................. LOL
I think it was a good call highlighting this. As others have mentioned it was the lack of texture streaming in Resistance that constrained the graphics in that game.
As you can see with something like Gears of War, being able to stream textures has a huge impact on the final look of a game.
But its hardly anything that can be considered to "push" the PS3.
Texture steaming is something we have had for 15 years, Insomniac making a bad design decision while making Resistance, should not turn this feature into something marvelous for the PS3.
Hmm whatever those 15 years of game may have been i don´t recall it being mainstream technology in either PC or Console games and from the few titles i recall very few looking awesome.
Getting a 2 speec BR-Drive to deliver such a vast world with rich hires details is an accomplishment. This is not a corridor game or a low res texure ugly free roaming game.
Some games that uses texture streamming is Halo2, GT:SA. For PC games tend to have textures prestored in VRAM/RAM and stream from RAM to VRAM!
Same thing. Without streaming, texture size would've been smaller to make it all fit in RAM simultaneously.They used streaming because of the size of the levels not to raise the quality of their textures.
Same thing. Without streaming, texture size would've been smaller to make it all fit in RAM simultaneously.
Hmm whatever those 15 years of game may have been i don´t recall it being mainstream technology in either PC or Console games and from the few titles i recall very few looking awesome.
Getting a 2 speec BR-Drive to deliver such a vast world with rich hires details is an accomplishment. This is not a corridor game or a low res texure ugly free roaming game.
It seems to me that the 360 and PS3 hits a sweet spot where the texture resolution is just as high streamed as it was preloaded.
That's a rather bold and all-encompassing claim. Halo streamed textures and it had high res textures (for the Xbox, of course).Yeah but tell me why they don´t textures as high ressed as the games that didn´t stream?
Most streaming games have lower resolution textures (and other graphic assets) then non-streaming ones.If the texture resolution is just as high streamed as it is pre-loaded, there is no point in streaming.
What rich hires details? Can you give me an example of this i haven't noticed anything about Lair and high detail. For most part from the screens i've seen it has a few cities, and an brown landscape surrounded by water, this brown environment consisting mainly of PS generated rock's with lots of bump-mapping
Huh? That doesn't make sense. If the texture resolution is just as high streamed as it is pre-loaded, there is no point in streaming.
What are some of the typical performance figures for last gen streaming ? Also what is the average size of the texture ? Would like to get a feel of the scope and scale.
Lair is interesting to me because of its scope and sheer amount of activities on-screen. Would be great if we have some performance numbers on the progressive mesh foundation too.
Unless your making a fighter games where the characters doesn´t move around levels, sure.
texture resolution is just as high streamed as it was preloaded.