ralexand said:
So does the RSX have a tessalator also? Is RSX WGF 2.0 compliant in a functional since? And what's the advantage of WGF 2.0?
Not sure if RSX has a tesselator, but if not, that's something a SPE could be very good at
I doubt RSX is WGF2.0 in a functional sense either (the specification not being finalised aside). It's beyond WGF 1.0 probably.
WGF2.0 is basically the "real" DX10. Programmable tesselator, SM4.0, virtual memory for the GPU etc. (see:
http://www.beyond3d.com/articles/directxnext/).