LittlePenny
Regular
Look, I hate to bring up anything 3dfx as it happens to be a touchy subject, but do you guys think things like T-Buffer or ATI's keyframe-interpolation(spelling?) are useful things to the graphics community? It seems to me that as unfortunate as it is, these things are left out because they are not part of OpenGL or DirectX, but I still think it shows open thinking to develop something outside of the "standard API". So in one way it is good to have different ideas, in another way it is bad because it just ends up as wasted development time.
Out of curiousity, besides quadratic patches what are some non-API features nV has brought to the table?
Out of curiousity, besides quadratic patches what are some non-API features nV has brought to the table?