D
Deleted member 11852
Guest
You're talking about a specifically-designed gameplay mechanic, which can be easily programmed, I am talking about an unintended consequence of machine learning should you have self-adapting algorithms applies to NPC behaviour. This is also risk with machine learning algorithms that adapt to data/stimulus but often without understanding the data.IMO, it should also persist. In something like GTA V, almost everyone in the city would likely know about what you did and immediately report you to the police and run and hide whenever you came around. The news would spread via, TV, radio, print, social media, etc. People with cell phones would be able to take your picture and spread it around.
They even ran into some of the issues people here have been raising, with the AI behaviour becoming somewhat of an issue in FM6, because they were driving too much like actual human players (ie, complete assholes - they eventually added some controls to artificially limit drivatar aggression, to stop them just running everyone off the road).
I don't know if Forza's avatars are machine learning but this is a good example of an unintended consequence of adapting to stimuli that the algorithm programmes cannot foresee at the time of writing. And every single example of machine learning cocking up is the same.