I think you are right about that.They might be using ML for HDR Enchantments on X360 and OG BC titles.
Well there's one use.
I think you are right about that.They might be using ML for HDR Enchantments on X360 and OG BC titles.
I think the XSX is going to be able to out put all games at 4k, do I don't see a need for 1080p to 4k upscaling
Not 97TOPS of machine learning or that would leave not a single flop to output something on the screen firsto with 97 TOPS on the XSX, and the use of DirectML, what can we expect for the XSX in all reality?
I think deep learning super sampling is potentially a true performance multiplier, a game changer.
ML applied correctly could have some interesting results. I have faith that there is going to be ML in games next gen, and daring enough individuals to include it for this generation.I’d like to see ML applied to screenshots and video clips. Perhaps even built into photomodes.
ML applied correctly could have some interesting results. I have faith that there is going to be ML in games next gen, and daring enough individuals to include it for this generation.
I’d like to see ML applied to screenshots and video clips. Perhaps even built into photomodes.
I also like to remind folks of the downsides to machine learning and that it can be a be a liability causing unpredictable results. We all remember Microsoft's racist Hitlerbot, Tay and Apple's iOS predictive text issue. ML FTW! The instant you take an algorithm that adapts to new data and modify to an algorithm that can modify itself, unless who wholly control the input, you've just lost control.ML applied correctly could have some interesting results. I have faith that there is going to be ML in games next gen, and daring enough individuals to include it for this generation.
lol. Indeed. But those aren't the type to happen within games. Unless you are using a reinforcement algorithm, you can't train back a machine learning algorithm. Our devices will run the trained model, but won't be able to change it. You'd have to be able to change the model for those types of issues to happen.I also like to remind folks of the downsides to machine learning and that it can be a be a liability causing unpredictable results. We all remember Microsoft's racist Hitlerbot, Tay and Apple's iOS predictive text issue. ML FTW! The instant you take an algorithm that adapts to new data and modify to an algorithm that can modify itself, unless who wholly control the input, you've just lost control.
Tread with caution, there by dragons here. And big dongs. Because you know if it's possible, it will be.
lol. Indeed. But those aren't the type to happen within games. Unless you are using a reinforcement algorithm, you can't train back a machine learning algorithm. Our devices will run the trained model, but won't be able to change it. You'd have to be able to change the model for those types of issues to happen.
Maybe, it depends what the AI is adapting too. You don't want the AI adapting to the actions of other stupid AI, but perhaps to player's behaviour? Even that could go wobbly quickly, i.e. you go on a killing spree for 30 minute and now all the AI pedestrians run away from you on sight you all the time. It'd be like a hideous bug you could never fix unless you start over.One interesting place to experiment with AI models would be pedestrian/human AI in something like grand theft auto. In essence try to make the extras more interesting in all kinds of ways(behavior, speech, voice...).
Yea we are referring to the latter; machine learned models I guess. I don’t expect reinforced learning, which is constant adaption and a change in trained behaviour (the former) to show up anywhere for games.Machine learning is self-improving/adapting algorithms. Algorithms that don't change but have been developed through machine learning are not themselves machine learning. I assume we are talking about the former, rather than the later.
I'm expecting the former because that is what the hardware in Series X is optimised for - I assume something similar in PS5. You don't need ML-optimised hardware to run code developed from applying ML techniques, that's ordinary CPU/compute code.Yea we are referring to the latter; machine learned models I guess. I don’t expect reinforced learning, which is constant adaption and a change in trained behaviour (the former) to show up anywhere for games.
Maybe, it depends what the AI is adapting too. You don't want the AI adapting to the actions of other stupid AI, but perhaps to player's behaviour? Even that could go wobbly quickly, i.e. you go on a killing spree for 30 minute and now all the AI pedestrians run away from you on sight you all the time. It'd be like a hideous bug you could never fix unless you start over.
It’ll run faster. We can design Deep Learning models from int 4 to float 64. Int 4 being the fastest and least precise. Generally speaking even if there were RL based AI in next gen consoles; it’s only got barely enough juice to retrain itself offline. It’s unlikely to retrain itself during gameplay especially not in real-time.I'm expecting the former because that is what the hardware in Series X is optimised for - I assume something similar in PS5. You don't need ML-optimised hardware to run code developed from applying ML techniques, that's ordinary CPU/compute code.
This is why I always throw in the cautionary tale of the unpredictability of machine learning. Once you open that box belonging to Pandora, its difficult to close. There are things that ML could be really suited for, like multiplayer bots when there aren't enough people but this would be massively risky having bots learn from player behaviour because it can be manipulated/influenced.Though that type of AI might work for games specifically designed to be broken or funny. I think there is a reinforced learning NLP dungeon master making rounds
Could keep learning in multilayer games and improve bot ai etcI would expect it to be a model that was learnt offline. The model wouldn't keep learning once it's released to in a game. in essence replace existing hardcoded rules with a model that was learnt offline.
Having something that keeps learning is whole another ball game.