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Veteran
Why exactly do PS4 games need a patch or boost mode enabled to get more performance out of PS4Pro? I mean the API should abstract away things like the number of CU's, CU's in the Pro being a superset (FP16) of those in the vanilla PS4 shouldn't matter and I've never heard of any GPU techniques depend on clock speed or cycle counting... so why would you need either a patch or enabling something to get a performance boost? It really doesn't make sense to me.