snc
Veteran
ah ok now I get it, yeah power per pixel will be something like thatI already stated it was the equivalent of 1200p on the XSS in the post you were responding to?
ah ok now I get it, yeah power per pixel will be something like thatI already stated it was the equivalent of 1200p on the XSS in the post you were responding to?
I compared to xss (in your post you were comparing to xss), I played last weekend on switch and mario wasn't specialy sharp on 720p 5.5 inch so 800p 7inch imho will not be great, you play much closer to screen on hanheld than playing on tv so far from perfect comparison
its 720p during gameplay on hanheld mode and 900p docked in mario odyssey, its 267ppi on switch, will be 215ppi on steam deckBTW the switch renders at a much lower resolution when undocked vs docked, so if you were playing it as a handheld it wouldn't have been native 720p.
its 720p during gameplay on hanheld mode
Ok in earlier df artucle they claimed only cutcsenes run lower res but updated it in later article, still 215 ppi is like on early android smartphone era, before first iphone, imo on big 16:10 7 inch will be noticible edit: its exactly ppi of galaxy s2 from 2011 ;d (s3 has perfect over 300ppi)
docked mode, Doom Eternal maxes out at 720p - just like those other titles - but can dip just under 540p when taxed. In comparison, Wolfenstein: The New Colossus dropped as low as 360p when docked, so this is an improvement. In portable mode, 360p is a possibility while 612p is the maximum pixel count.
its exactly ppi of galaxy s2 from 2011 ;d
what are you expecting approximately? same price as PS4 launch over there?
Yeah but on RDNA2 at 1280x800 you're looking at way more effective power than the Pro per pixel there. Consider the Series S is only 2.5x faster in TFLOP terms (I'm assuming the rest of the GPU scales similarly) which would mean it has the same performance per pixel as a Series S running at something like 1200p. And that's with a Zen 2 CPU and SSD. So it should be capable of graphics very similar to the current gen consoles at it's target resolution and well beyond the previous mid gens.
The nice thing about this is that it's not locked down.Main problem is that Valve has abandonned its hardware often by now...
Hard to trust the company on keeping that one alive for many years.
300ppi is sweet spot, over this value is only marginal better and waste of battery/gpu powerWhich would be great IMO. I had an S2 and never once noticed a pixel on it. Resolutions on phones these days have gone well beyond whats reasonably needed for perfect image quality. Even today I run my S10 in HD+ (900p) to save battery and have never noticed a jot of difference from its maximum 1440p.
Main problem is that Valve has abandonned its hardware often by now...
Hard to trust the company on keeping that one alive for many years.
It's definitely a real concern since projects like Proton/DXVK/VKD3D rely solely on contributions from Valve employees despite being open source but other components such as the graphics drivers or the OS kernel can see contributions outside of Valve. The translation layers initially started out as hobby projects before Valve hired the developers work on them full-time and Valve has been working on graphics drivers and the OS kernel well long before they even had a concept for this device so I don't see them stopping contributions for these projects anytime soon ...
btw its hilarious that somethnig like this able to properly cooldown a 15w APU while many thin and light Zen 2 laptop still throttles under 15w. laptop manufacturers really cheapened out their cooling solution way too much
Intresting, I didn't know anything about proton etc.It's definitely a real concern since projects like Proton/DXVK/VKD3D rely solely on contributions from Valve employees despite being open source but other components such as the graphics drivers or the OS kernel can see contributions outside of Valve.