Maybe older Steam games and ROMs are good enough, but I really advise against trying to run modern games out of a UHS-I microSD card.I would most likely do the 256 gig version + a 512 gig micro sd card. I should be able to put a lot of older steam games and roms on that and keep the 256 for a few newer games. But who knows
I agree that some Valve's hardware didn't get very long lifetimes, but it's not like Valve cut the rope on them that early IMO.Main problem is that Valve has abandonned its hardware often by now...
Hard to trust the company on keeping that one alive for many years.
Yes. Check the video at timestamp.So does it have VRS and mesh shaders ?
The official performance specs themselves specifically use a rather large clock speed and TDP range. The FLOPs numbers are also all "upto" as well. Which also why I'm not so sure how the Xbox Series S comparisons would actually turn out in practice.
The specs are great but it's too big and too heavy. It's basically a mini laptop with integrated pads.
- The pad handles are too big and don't seem confortable (the sticks don't seem very accessible). I don't see people holding that thing for long while using those sticks before getting tired.
- Why there is so much unused space around the screen?
Vita is still the best designed mobile hardware ever. Too bad there aren't many compelling games on it.
Hardware-wise it should if they're genuine about RDNA 2, but who knows if the SteamOS/Proton software layers support it.So does it have VRS and mesh shaders ?
Beaver pricing: CDN$ 499.00, CDN$ 659.00, CDN$ 819.00We have our prices already: 419€, 549€ and 679€.
Main problem is that Valve has abandonned its hardware often by now...
Hard to trust the company on keeping that one alive for many years.
It's definitely a real concern since projects like Proton/DXVK/VKD3D rely solely on contributions from Valve employees despite being open source but other components such as the graphics drivers or the OS kernel can see contributions outside of Valve. The translation layers initially started out as hobby projects before Valve hired the developers work on them full-time and Valve has been working on graphics drivers and the OS kernel long before they even had a concept for this device so I don't see them stopping contributions for these projects anytime soon ...
Aye, they might have discontinued some products, but that's hardly the end of the world. It's not like they're Google and just go "Well, we're bored, so no more of this." "But what about the users?" "Users? Fuck cares, what'r they gonna do, use a different search engine? *snort snort guffaw, maniacal laughter*"
Maybe older Steam games and ROMs are good enough, but I really advise against trying to run modern games out of a UHS-I microSD card.
I say that because I've been doing exactly that on my work UMPC. It's an Ice Lake G7 with just a 256GB NVMe, so I got myself a Samsung EVO Plus 512GB which is about as fast as a UHS-I card can be:
View attachment 5703
Loading up e.g. Battlefront 2 to the start menu it takes like 3 minutes, and then loading the actual levels it's another 2 minutes. I'm always the last guy getting in on the fight..
To be fair, even Google keeps products around longer than that lol
If they're not selling at all though then I can see why they would discontinue them.
Iphone 07/8
iphone 3G 08/10
3gs 09/12
4 10/13
4s 11/14
5 12/13
5c 13/15
5s 13/16
6 14/16
6s 15/18
SE 16/18
7 16/19
8 17/20
x 17/18
xs 18/20
11 19/20
That's a silly comparison. New phone models are continually pushed each year or so because they want their users to continually upgrade to the newest version and drew in new users. Valve weren't replacing their products with a new version, just ending them. This is about the "product" as a whole, like an iPhone is a product which has many revisions over the years but it's still the same product.So you can see most iphones are sold for 2-3 years. But people buy iphones cause apple will continue to support them on the software side.
big boy
Yes, but IMO this is going to sell ridiculous amounts of units.If they're not selling at all though then I can see why they would discontinue them.
Interesting video by gamer nexus
At this dimensions its hard to called it portable handheld, its more for playing laying on coach etcSize-wise, the Steam Deck seems to be closest to the One XPlayer:
View attachment 5705
They're actually two very similar devices. The Deck is wider but shorter, the XPlayer is narrower but taller. It also seems the XPlayer is considerably thicker, but it's hard to see for sure because Valve measures thickness with handgrips whereas One measures without.
The SoCs are pretty similar in specs:
CPU:
OneXPlayer: Tiger Lake / Willow Cove 4c/8t @ 1.7-4.1GHz
Steam Deck: Zen2 4c/8t @ 2.4-3.5GHz
GPU:
OneXPlayer: Xe 768 ALUs @1.1-1.3GHz: 1.69 - 2 TFLOPs (I'm expecting it to be on the lower end because it's a 15W configuration):
Steam Deck: RDNA2 512 ALUs @1-1.6GHz: 1-1.6TFLOPs
(Note: Xe doesn't support VRS Tier 2, Ray Tracing, Mesh Shaders or Sampler Feedback, but it'll be very interesting to see how these iGPUs compare)
RAM:
OneXPlayer: 16GB LPDDR4X 4266 128bit = 68.3GB/s
Steam Deck: 16GB LPDDR5 5500 128bit = 88GB/s
Screen:
OneXPlayer: 2560*1600 8.4" 100% RGB. People aren't saying great things about brightness so I'm assuming it's ~250nits
Steam Deck: 7" 1280*800 (literally 1/4th the resolution), 400nits.
Storage:
OneXPlayer: one M.2 2280 slot + microSD card.
Steam Deck: Soldered eMMC 64GB / NVMe 256/512GB + microSD card
I/O:
OneXPlayer: 2*USB-C with USB4 + Thunderbolt 4 (eGPU supported) and DP header, 1*USB-A 3.1, WiFi AX
Steam Deck: 1*USB-C 3.1 w/ DP header, WiFi AC.
Battery:
OneXPlayer: 59W.h
Steam Deck: 40W.h
Cost:
OneXPlayer: starts at ~800€ with 512GB NVMe
Steam Deck: starts at 420€ with 64GB eMMC
In the end, it looks like the OneXPlayer has the best and no-compromise hardware for volume shipping in early Q3 2021, whereas the Steam Deck is a product where Valve fought really hard to hit that $400 / 420€ price tag.
With the 16GB LPDDR5 on all SKUs, it also looks like Valve has the very clear goal of providing 9th-gen console graphics for a 1280*800 render target. I think I get that, as well as their goal of standardizing the gaming experience under the Deck's name, but I'd still prefer an option with a 1080p screen.
It'll be very interesting to see how e.g. UE5 games run on the Deck with say a 960*600p internal render + TSR to 1280*800p.
Yes, but IMO this is going to sell ridiculous amounts of units.
That's a silly comparison. New phone models are continually pushed each year or so because they want their users to continually upgrade to the newest version and drew in new users. Valve weren't replacing their products with a new version, just ending them. This is about the "product" as a whole, like an iPhone is a product which has many revisions over the years but it's still the same product.
Note that I'm not dissing Valve for discontinuing the products. If they're not selling in any sustainable numbers it means the consumers don't really want the products. That's fine.
Size-wise, the Steam Deck seems to be closest to the One XPlayer:
In the end, it looks like the OneXPlayer has the best and no-compromise hardware for volume shipping in early Q3 2021, whereas the Steam Deck is a product where Valve fought really hard to hit that $400 / 420€ price tag.
With the 16GB LPDDR5 on all SKUs, it also looks like Valve has the very clear goal of providing 9th-gen console graphics for a 1280*800 render target. I think I get that, as well as their goal of standardizing the gaming experience under the Deck's name, but I'd still prefer an option with a 1080p screen.
It'll be very interesting to see how e.g. UE5 games run on the Deck with say a 960*600p internal render + TSR to 1280*800p.
Yes, but IMO this is going to sell ridiculous amounts of units.
Think he missed, unless I misheard, that the dock doesn't connect through the base. There's a cable that plugs into the top USB C.
I could have this as my HTPC if it were cheaper but right now I just don't see the appeal of it. The specs obviously can't be too high as long as it's portable, but it's still a PC and I don't see this having good performance long term, especially due to only 4C/8T CPU. Whereas eg ports to the other consoles and even Switch can get lower-than-lowest on PC if need be.
he one x player is very nice but expensive $800 starting makes it hard to justify vs the $520 (lets be realistic since the 64gig will be very niche) . The biggest things going for it are the higher res screen and m.2 slot. But even if you want to compare 512gig vs 512gig your still spending another what $150 to get the higher res screen .
I certainly think that Valve should have scrapped the 64gig version and instead had a non soldered m.2 bay. Sell a 128gig nvme model for $500 and a 512gig for $650. People who want to upgrade the drive could just buy the 128gig and do the upgrade. Or even have an enthusiast model at $400 where you can put your own drive in.
Got the 256 GB secured. Pain the butt lol so many challenges getting my order through.Aw yiisss I secured a pre-order for the 512GB version!
To anyone hoping to get a unit in December, you have 4min left until the pre-order event ends.
Completely agreed. I didn't put up that comparison as suggestion that the OneXPlayer is a better choice. I don't think it is.
Though performance-wise we're yet to see how the Deck behaves.
Aw yiisss I secured a pre-order for the 512GB version!
To anyone hoping to get a unit in December, you have 4min left until the pre-order event ends.
Completely agreed. I didn't put up that comparison as suggestion that the OneXPlayer is a better choice. I don't think it is.
Though performance-wise we're yet to see how the Deck behaves.
I certainly think that Valve should have scrapped the 64gig version and instead had a non soldered m.2 bay. Sell a 128gig nvme model for $500 and a 512gig for $650. People who want to upgrade the drive could just buy the 128gig and do the upgrade. Or even have an enthusiast model at $400 where you can put your own drive in.