GS: Give us a basic overview of Legacy. It sounds like a real-time tactical game, but will there be any kind of real-time strategy elements like base-building or unit construction? What's the focus of the game?
ID: The short answer is that we've put in a lot of strategic and tactical elements such as taking over planets, defending and attacking starbases, using nebulas to hide in, and being able to tackle multiple objectives with multiple ships, but we've tried very hard to stay with a unique flavor of Trek realism. That is, I've always wanted to do a game that is faithful to the scale and timescale of the series. The gameplay is sort of like a squad shooter, but with spaceships.
With Legacy, in a nutshell, you get it all, and you get it all from the beginning, bound by a solid story. Legacy is literally the first form of media that brings all the generations together in the same place; here you'll see the history of the series from the beginning, in a way that really makes sense. Having a chance to incorporate all the key ships from all the series is something I've been craving since my first Star Trek game. Plus, you'll see the characters, the styles, the races, and the core conceits of the series unfold and evolve. And like pieces in a well-worn puzzle, they fall together to form this amazing world with all the things you've come to know and love, woven together by a rich history and all that it entails.
You'll see starships from every major era of Trek.
The way this all unfolds in the game is that you start in the Enterprise (Archer) era with a small fleet of ships, and as you complete each mission, time advances, new techs and new ships become available, and you can improve your ships and your fleet as a whole. Before you know it, there will be ships from The Original Series (Kirk) available, and your fleet will slowly take on the look of each new era. You may even try to keep a few of your older ships around for a while after you ought to, just out of an emotional attachment!