Because unlike every other game ever, it never needs to release so RSI can keep rewriting the engine with the latest tech. It'll always be the best looking game as it'll have the very latest tech ever, and it'll never release as a result because, unlike the HZDs and Uncharteds and everything else out there who pick a release date and chose a tech at the time of creation that'll aim to release for that deadline, RSI will have to keep postponing release to make it better.
Not having the same technical constraints as everyone else renders RSI's achievements far less impressive than their raw appearance seems.
Indeed, they all release. CIG is refusing to 'release' SC so they can keep upgrading it. So, new tech comes out, raytracing. FFX and Eve Online are finishing up their latest upgrade which doesn't include RT, and they'll incorporate RT in a future update years away. In contrast, CIG ditch their current work and start incorporating RT, and role out PR video of their bleeding-edge technology doing what no-one else is doing. If CIG were actually beholden to customers, they'd have to work a few years behind the bleeding edge, same as everyone else.This isn't quite true, although true to an extent. It IS playable, albeit at whatever alpha or beta stage the game is at.
And there are released games that are constantly rewriting or upgrading the engine as tech progresses. Just some examples.
Just because a game is released doesn't mean it has to stop updating/rewriting the engine for the newest tech.
Indeed, they all release. CIG is refusing to 'release' SC so they can keep upgrading it. So, new tech comes out, raytracing. FFX and Eve Online are finishing up their latest upgrade which doesn't include RT, and they'll incorporate RT in a future update years away. In contrast, CIG ditch their current work and start incorporating RT, and role out PR video of their bleeding-edge technology doing what no-one else is doing. If CIG were actually beholden to customers, they'd have to work a few years behind the bleeding edge, same as everyone else.
They have the luxury of being able to jump to the latest, greatest tech which no-one else running a conventional business can do.
They do free weekends every so often, so you could keep an eye out for those.I want to try this game myself on my own pc sometime, do i need to pay to play it? I'm not so interested in the game/story but i would like to experience the graphics myself, have a touch of next gen, have only seen the game being played by a friend so far. Bought a ryzen 7 3700x pc, with a 2080 (non Ti), nvme ssd and 32gb ram. I don't think i will have too much trouble, not expecting 60fps at 4k either.
What system specs you have?
It all just reminded me of the movie synecdoche new york.
This is a technical analysis video about the technical aspects of a technically ambitious game .. developer politics, gameplay, game reviews is not and should not be part of the discussion.
If it should be part of the discussion then why not also mention the agressive monetization schemes in Ghost Recon Breakpoint or Battlefront 2 or FIFA or whatever, in their respective technical videos. How about loot boxes and the horrible gambling practices in dozen other titles? There will be no end to this kind of distractions.
This isn't quite true, although true to an extent. It IS playable, albeit at whatever alpha or beta stage the game is at.
And there are released games that are constantly rewriting or upgrading the engine as tech progresses. Just some examples.
Each one of those (with the exception of the CDPR games) will also, at certain points in their lifetime discard legacy tech baggage and require more modern graphics hardware. Even FFXIV on console did this by deprecating support for the PS3.
- Warframe is pretty aggressive at this, just this year they had a massive graphical overhaul and rewrite of their engine, asset updating constantly happens to reflect better shader tech and/or progress in how to use textures.
- FFXIV sort of does this every time a new major expansion comes out, although not all of the improvements will be reflected in older content as assets would also need to be updated.
- World of Tanks is now working to start implementing RT in limited parts of the game.
- Eve Online periodically rewrites their engine for the latest rendering tech.
- CDPR used to do this with their games. Both The Witcher 1 and The Witcher 2 had engine rewrites a year or two after their release on PC in order to implement more advanced graphics tech that didn't exist during their development.
Just because a game is released doesn't mean it has to stop updating/rewriting the engine for the newest tech.
IMO, I think it's fair to talk about the tech in these kinds of games compared to games that have been released.
Regards,
SB
They do free weekends every so often, so you could keep an eye out for those.
I want to try this game myself on my own pc sometime, do i need to pay to play it? I'm not so interested in the game/story but i would like to experience the graphics myself, have a touch of next gen, have only seen the game being played by a friend so far. Bought a ryzen 7 3700x pc, with a 2080 (non Ti), nvme ssd and 32gb ram. I don't think i will have too much trouble, not expecting 60fps at 4k either.
Last years presentations were amazing.Thy just announced that there will be one for Alpha 3.7.1 soon.
In about four weeks the CitizenCon takes place. This is always the biggest Star Citizen event of the year with some content showing the future of Star Citizen. There will also be exciting presentations. Last year I thought it was first class.
Last years presentations were amazing.
The volumetric cloud presentation would have fitted nicely to GDC.
The game is inconsistent. Some videos look really good and some videos are rather unimpressive. But there are too many versions of the game, so it might be because we're looking at an old build.
There is one consistent point that impresses me since the beginning though, it's the polygon density that is clearly unmatched.
They save quite nice amount of memory and get nice and defined hard surfaces with vertex normals.I think that I've already said this but they mostly don't bake normal maps into objects. Instead they are using bent normals/ weighted vertex normals on the edges of objects CIGs assets have a higher triangle count per object than most other games. However, this comes at the cost of the texture footprint.
Some other games also use this but with Star Citizen I am very satisfied with the level of detail per object. If something bothers me it's rather some unsharp dirt shaders that lie above it. In general, however, it must be said that problems with assets are more noticeable in games from the first perspective since you're much closer to them.
The triangle count does not depend on the size of the object but rather how important the object is for the player. Objects which can be picked and viewed up close have for more detail.
http://wiki.polycount.com/wiki/VertexNormal
https://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial
For newcomers it could be very complicated. Apart from some in-game advice they still do not have enough help to get started.
They save quite nice amount of memory and get nice and defined hard surfaces with vertex normals.
Quite happy not to see classic normal map compression artifacts and resolution problems.
They also use parallax mapping quite tastefully.