Right, and that's the crux of the matter. Reality bites, and even a semi-infinite budget can only get you so far with content.
I guess where I'm coming from is that there are three galaxy-scale games on my radar at the moment - Star Citizen, Elite Dangerous, and No Mans Sky. ED was first to market, it was called "mile wide, inch deep, wait for SC or NMS". Then NMS came out, massive disappointment, mile wide, inch deep, wait for SC. TBH this looks mile wide, inch deep.
There is a fundamental reason for this that in my personal opinion it is because it is to all intents and purposes impossible to create a game a mile wide and more than a few inches deep. It was impossible decades ago and even now with SCs budget it is still not going to work.
The massive scale just seems to hypnotise people.
IMO the only game which has got this truly worked out is EVE, because EVE relies on the players to create the content. Personally I dislike what EVE has become, despite having played it for nearly a decade from launch, but it does seem to deliver on its original vision.
To be clear, I still play ED and I am enjoying it because I have embraced what it is. I do have a nagging feeling though that SC will disappoint many, many people given the disconnect between the vision and the physically possible.