My summary with the most important things outside of the gameplay video from the Gamescom presentation for you guys
Alpha 2.6 will have Star Marine and an improved Arena Commander
Star Marine = fps and Zero G arena where FPS can be played
-improved control and movement in FPS and EVA
-better character models with new tech
-improved gun handling
Arena Commander = Arena for fast ship fights
-flight and control improvements
-impoved camera modes
-new multiplayer map
-new race track in asteroid belt
Flyable Herald and the Vanguard (with the Drob Ship module)
Alpha 3.0
-full Stanton System with all planets like ArcCorp, Hurston, Microtech and Crusdaer (Delemar is normally not located in the Stanton System but they integrate it until the Nyx System arrives)
-over a dozen moons
-30-40 space stations
-much lore (look at the ARK map on RSI)
-artist driven planets: they decide where the oceans, mountains, trees will be located
-basic professions: first implementation of selling, trading, piracy, mercenary, bounty hunting
-first iteration of the AI System
-Item 2.0: when the player get into his ship he can do more things with one item; he can use a water bottle, drink it, put it down etc.; picking up objects and moving them around; rapairing the ship, switching damaged objects inside the ship etc.
-netcode refactoring will increase performance
-Subsumption Mission System: allows to have dynamic missions where you can interact with NPCs
Some of these elements were not in this demo. The demo at CitizenCon in October will be more refined. It will also have an improved PlanetaryTech 2 which was not shown in this demo. -->CIG community manager just said that PlanetaryTech 2 will have flora and fauna.
yeah, that video just made me eat my words a little bit. It seems to be in a lot better shape than I imagined. Still unsure if they can create all the content they've set out to within that stupidly high quality bar. Specially, if they can do it fast enough that the game is not already technologicaly obsolete when it gets to release in full form. I hope for the best of course...
The stations were build modular by CIG. If the assets for Crusader, Microtech, Hursten etc. are done soon they can assemble hundreds of stations relative fast.
CIG wanted to develop the technolgy behind the game at first. Then they can create content exponentially faster. The programmers are developing tools which will allow one artist to build/shape one planet in one day. All of this will pay off in retrospect.
I see a bigger problem in eliminating the bugs and glitches.. Hopefully the new FPS system -combined with Item System 2.0- will eliminated much problems from the scratch.
The physical-based EVA eliminated many bugs with EVA with one/two patches.
EDIT:
New 2.5 ships
ARGO:
Reliant: