Star Citizen, Roberts Space Industries - Chris Roberts' life support and retirement fund [2012-]

That's pretty much outright fraud. You could report them to the cops for that.

Also, another violation of kickstarter TOS; projects are obligated to ship their goodies to pledgers.

I've actually reported them to kickstarter and contacted a few DAs
 
Erin Roberts leads the development of Star Citizen for one year. For the previous 10 years he was a director, responsible for how many LEGO games like Star Wars or Indiana Jones alone? Seven or even more. Which generated how much? More than a billion.

I think that is a lot more than you did in the gaming industry.

They spent one year to build the UK studio. Like Erin Roberts said it is important to get the right people because the wrong people can set the project back.

Part 1 of the interview with Erin Roberts at 22:00


So your saying they lied about the time frames knowingly ?
 
Kickstarter does require projects to deliver promised backer bonuses - it's stuff they added after some high-profile kickstarters imploded and people never got the stuff they were promised. It's shrinkwrap legalese, so its ability to hold up in court is dubious perhaps, but it IS there.

I made note of that in my post if you didn't notice. You might want to actually read their TOS. It doesn't say what many thinks it says.

You'll note that Kickstarter cannot enforce the delivery of a product to the backers. At most all they can do is not help a creator crowd fund future projects. That is all. They note that if product isn't delivered that they may be subject to legal action by the backers. However, they know there is no chance in hell any court of law would rule against the creator in such a case as long as the creator made an effort to create and deliver the promised product. Hence, they take will do absolutely nothing if a creator fails to deliver on their promises.

Only in a case of clear and provable fraudulent behavior would any court of law rule against the creator.

If that were not the case funding for projects large and small would never get accomplished. People who do not understand what "funding" something means should not be helping to Crowd Fund projects. Unfortunately that is most people.

TL: DR - Yes the TOS states creator must deliver on promises. Kickstarter will not and cannot enforce it other than to deny future funding efforts. You haven't purchased anything, you've helped fund (invest in) something.

The wording in the TOS is only to protect Kickstarter, not to protect backers.

Regards,
SB
 
Caterpillar Pictures

P8mcUyu.jpg


gZdRPMk.jpg


Gy0qE8u.jpg


Looks very good.
 
Scott Manley explains Star Citizens 64-bit values in a program for 64-bit floating point values, which has not much to do with the 64-bit program/executable for the CPU.

This allows CIG to create giant solar system sized maps with a very high accuracy and multiple planets.

2.4 should be on the test servers for 2000 players this week. It will be the most important patch since 2.0.
 
Last edited:
Scott Manley explains Star Citizens 64-bit values in a program for 64-bit floating point values, which has not much to do with the 64-bit program/executable for the CPU.

This allows CIG to create giant solar system sized maps with a very high accuracy and multiple planets.

2.4 should be on the test servers for 2000 players this week. It will be the most important patch since 2.0.

64 bits ints can give you the solar system at high precision everywhere, 64bits floats, not so much.
 
I thought it would be the 64-bit floating-point precision, which gives the high precision in such large maps.


Here they are talking about the fidelity of procedurally generated planets (ex Crytek guy on the left) [10:55]

They want procedural generated working city planets like Coruscant in the game. Technically it is possible. But they need the assets.
 
The engine has always been a 64bit executable. But they moved from single precision 32bit values to double (which is independent of the processor architecture). Thereby the precision in the area increased. The player can now move much further before he runs into the limitations he would see in a single precision map.
CRYENGINE could only have areas of a size of 10km. Which was no problem for human scaled maps. But for Star Citizen with its large solar systems and the required high accuracy this would be problematic. Now, because of double, they can have maps as large as solar systems (10km*2^29 = 35,9 AU).

You can use floats, ints or fixed point math, each have their own pitfalls.

So just double from now on for me. ^^
I am not familiar with this topic. I just say how I understood it.

This might be a dumb question but where is the kitchen on the Constellation?

After all, there is at least a table . ^^ On the standard Conny there will probably only finished food to eat.
 
Last edited:
In the last ATV they showed how the interaction in ships will work. Here is a HUD prototype where the location of the crew members can be seen in realtime: http://i.imgur.com/hDoW9Gj.gifv

It is a display were you can interact very easy on the fly.

More HUD interactions. Start at 25:45 or 30:00 to 35:00

That shows that the ships will have depth. Not just a hull were one can walk inside.

Also interesting: Piping System at 54:55.
I like the decompression when the window is destroyed. The idea of having something like that in real time in many places is impressive. It is also supposed to be possible to break through the ship hull.
 
Last edited:
We're being boarded for inspection, quick jettison the illegal cargo!
 
Star Citizen: Buying Clothing in 2.4!

Star Citizen 2.4 Port Modification tool

Noone liked the old holotable. I think this is not a final solution but it works much better.


We have transported a Merlin in the hangar of the Starfarer
http://imgur.com/a/Gs2EC (not mine)

what we did with this Merlin.
-Landed Merlin in bay area
-Quantum Travel with Merlin (success)
-Damage test via shooting (Star-G unharmed)
-Client/server test (some players saw the Merlin, others did not)
-Attempted to egress the Merlin out but I was shot while inside the cargo area (thanks guy)

All in all... even if this isn't an intentional design, it works pretty well. The Merlin shimmied around (clockwise) but nothing drastic happened when it touched a wall or when leaving the cargo bay door open during QT.


Important notes from Reverse the Verse

-Still lots of work to do on 2.4. It's one of the biggest patches, biggest since 2.0. Flyable Starfarer, reliant in hangar, shopping system, a complete refactoring of the game to add persistence. Hangars run on servers now instead of on local PC's, item port system is in, allows ships and characters, everything is connected to item port.
-On the surface level it looks cool, but under the hood, it lays the groundwork for everything else that's coming in the rest of the year.
-The F7A hornet is getting prepared for SQ42 in the UK, Chris Smith is working on that. The Herald is really close. They're about to move onto the Carrack. The Carrack will be very cool, cause Crusader keeps expanding, and when the two collide cool stuff should happen.
-Will persistence continually evolve?] Absolutely. Everything will evolve as development progresses. This is the beachhead into persistence, but now they're looking into other things. Chris is now talking about object persistence for abandoned ships, and how to make them last longer, etc... they're gonna work on persistence a lot.

http://imperialnews.network/2016/05/reverse-the-verse-episode-95-liveblog/
 
Last edited:
Big explosions with Starfarers.

And CIG is working on big capital ship battles and capital ship destruction. I hope for a sequence like the beginning of Star Wars Episode III. In my opinion, this was one of the most epic film scenes ever.

Just look how small a person is against the starfarer
gCY0yPV.png



I will try to upload screenshots too. But I have a lot to do this weekend.

____
Malo, the lighting in Battlefront was not modded.
 
Back
Top