-You know that there was a survey. 80-90% wanted that they continue with the donations.
-I have already explained why they need the money. Without constant revenue, it is much more difficult to obtain staff.
-Without constant revenue you dont get the best programmers in the gaming industy (like Crytek employees). But they are needed for tech like Star Citizens revolutionary local physics grid
Yes gamers wanted to give more money, when they asked kickstarter had finished a few months before and we were at like 6m funded. We are now at 110m.
Roberts claimed that at 20m he could create the game he wanted too without needing to get money from other sources. We are now at 110m and years later and are no closer to that game being done.
the start of 2014 was right after kickstarter , thy would have had less employees but at a higher cost per employee since it counts Roberts and his wife and all the higher ups. They also went on a hiring spree which costs money.-20 % of the money which is spent in the UK they will get back from UK again. This also applies to the perfromance capture shoot.
- But you can already see that they had in the beginning of 2014 only 100 emplyees?
which is broken and doesn't work right- We have FPS at Kareah
-They dropped Multi Crew Ships in Arena Commander because it came with the Mini PU. Technically, it would be very easy to perform.
Which was delayed and the PU isn't actually persistant because there is nothing that you can do that stays. None of the systems like trading , mining , fuel harvesting and the like are in the game. So there is nothing to test out. Its a glorified dog fighting module that has a small area to walk around with others and limited fps
I own one and I can't fly it. I tried last night.There are already some people flying around with the Starfarer in Arena Commander.
Guess I'm not special enough
-At this time they wanted to release Squadron 42 in different episodes. So that players could test it 2015. Now you will get one full game with higher quality. Is see no problem here.
-The Persistent Universe was released in 2015
SQ 42 was supposed to be ready in 2014 as episodes. The first coming that fall. It is now April of 2016 and we don't have the game. The majority of systems are still not in place for the game.
The persistent Universe as promised at kickstarter was not released in 2015. What was released was even less than what was promised for 2014.
The people who pledge for their spaceships will get to test-fly them long before the general public. 12 months in, we will allow the early backers to play the multiplayer space combat Alpha, and then 20-22 months in they will get to play the Star Citizen Beta, adventuring around the huge open galaxy, well before the general public. We are going to limit our alpha slots to 200,000 as we want to stress test the game with real users, but will not be ready for the full load until we have finished Beta.
Its hilarious to go to the kickstarter page and read through all the updates and everything. Anything that linked to their main page and they went back on is now gone from their site. But it still exists on kickstarter since they can't edit it. So its a lot of fun to go and see the broken promises that they were quite happy to accept money for at the time but decide that newer money was more important.
If you read this thread through and some of the others on this game here you can see how excited I was for this game. I remember going to pax east and being one of the first outside of cig to play arena commander. I even went to their party afterwards and watched the game simply not work on the screen. I bought ships left and right all excited. But then towards the end of 2014 they started to go back on what they said and delays started creeping up and they pushed the game back while asking for more and more money and I went oh boy this is never coming out.
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