Is this Star Citizen nonsense developing into some kind of real-world money investment game? Is there a marketplace for trading ships? I'm sure I've read something about this.
Yes for both.
Star Citizen went from a Wing Commander spiritual successor to a large-scale MMO with
real economy that aims to become the next EVE Online.
The people spending hundreds/thousands on these ships, are doing it with the perspective that their value will increase over time, after the MMO is online.
The difference is that EVE Online took almost
10 years of improvements (infrastructures, growing online community, features piling up)
after the game was publicly released in 2003, for people to trust them enough to spend that kind of money on digital property.
Star Citizen started asking for these amounts of money before the game was even released, before anyone knowing exactly
if/when it is ever going to be released, and with almost nothing to show except for a poor performing and extremely simple dog-fighting "
«module»". Oh, and a first-person walking simulator around a hangar with an interface so shallow that it could have been done through UE4's free tutorials, where you can't even see your utterly expensive ships, only the really small/simple ones that everyone has.
This isn't even about fun anymore. It's about a very high-risk speculation with real money.
It's a case where the increasing flow of crowd-sourced income resulted in completely screwing up the game and many of its initial supporters (me included).
Had the game been limited to its initial budget of ~$6M from two crowdfunding campaigns back in 2012, we would probably have had a final release sometime last year and they probably would have started production on a sequel by now.
I paid for a Wing Commander spiritual successor back in 2012, when the crowdfunding campaign only mentioned a story-driven single-player space simulator and didn't say anything about a MMO with a currency convertible to real-world money.
And before people come out screaming "B-BUT SQUADRON 42!!", it doesn't seem like it's going to be released this year.
We're now getting into Q4 2015 and there's no release date, so maybe 2016? 2017? Ever?
That's probably because you don't want to.
Selling computer game ships for $450 is fucked-up, because there's infinite ships to be made, in-game.
This is the most fucked up part about the purchase model they've been using. It's bordering criminal IMO.
What gives something its value (digital or otherwise) is its uniqueness.
In the real world, even the cheapest and most mass-produced object is limited to the amount of prime matter available, which in turn determines its value.
In a video game, they would have to determine the maximum number of ships from that model being thrown in the virtual world
before ever putting a price tag to them.
As it is right now, they could be selling this $450 ship again in a couple of months for $250, and again in 2016 for $150, and again in 2017 for $50, and then bundle them for free with the game package in 2018.
In fact, eastmen has pointed out that this has already started to happen, where they sold a supposedly "time exclusive" batch of a certain model of ships, only to sell them again after some months for less money.