Then why have permadeath at all?It is all inherited by the next character.
It's like...permadeath, without the actual permadeath.
Then why have permadeath at all?It is all inherited by the next character.
I pledged at kickstarter. I can say that this game is completely different than what was said then. First off we should already be playing the full game as promised.A slightly longer but very interesting and neutral interview with Chris Roberts and a few other Star Citizen developers (like Tony Zurovec and Todd Papy):
http://www.polygon.com/features/2015/8/31/9211969/what-the-hell-is-going-on-with-star-citizen
There are great statements with it. Critics should take the time and read it for the better understand.
@homerdog
Exactly. ^^
Sooner than you think, but not as soon as you'd like.
Have you ?Have you ever been in one of their studios?
It had better be impressive. It had also better not be little 5 hour gameplay chunks for $50/ea.They will show the a portion of it on the CitizenCon. This will be impressive. If they finish the first single player game (Squadron 42) they will work on the second. Early backer like me will get the second game for free. A whole $60 AAA single player game! I hope that they will sell single player campaigns then for $50 each. People had a long enough time to pick up the PU with Squadron 42. Sometimes even for only $20. CIG needs revenue.
Have you ?
Then why have permadeath at all?
It's like...permadeath, without the actual permadeath.
I pledged at kickstarter. I can say that this game is completely different than what was said then. First off we should already be playing the full game as promised.
They have lied a lot during the few years of development. I have ships that they said would never be sold again that have been sold again. They released skins and other items that were once again said to be a one time sale. But then released them again , were told what they did wrong and pulled them but then sold them again after that and said they don't care.
Also when I pledged they said we would alpha test but now they are holding back content saying they want it polished. Polished and alpha don't go together.
If they can't keep simple promises then why would I expect them to keep the bigger ones. It also doesn't help that every move they make seems to be in the name of money.
It had better be impressive.
The "first" single player game? So in other words we'll probably get 5 hour gameplay chunks for $50/ea.
Pets in a space sim - seriously......
Sorry how is feature creep not in this game when they were still adding things like pets as stretch goals in Nov 2014 2 years after kickstarter.@eastmen
The word creep does not apply in Star Citizen because the scope was never fixed. Roberts said in the very beginning that the more he got, the more he will do. That is true of every Kickstarter. The word growth should be used over creep in this context.
When you and I agree on the scope. Then you come back and add things outside of the scope. This would be creep. But this is not what is happening in Star Citizen.
A lot of people do not understand this. The biggest advantage. One of the greatest aspect of this project is that it does not have a fixed scope. When the scope expands it does not take resources from other areas that are in process. Roberts spins up another team and sets them to the task. He has dedicated teams to dedicated projects. And then he has teams which are focused on helping all teams. They create for example character and ship pipeline tools that help all teams to build everything faster.
When GTA V were written they knew what they were doing. From the beginning to the end. They knew how much they would have to spend. So they knew what they could do. Can you imagine Roberts reaction in 10 October 2012 if he would know that the backers will give im 89+ million USD?
Pets in a space sim - seriously......
Well, get cracking, boys...!so at 88mill thats an additional 440 star systems
stretch goal at 4mill
A new star system will be added to the game for every $100,000 pledged already has 50 systems
at 4.5mill they say it will have 60 systems (so theyve actually added 1 system per 50k)
at 5 mill 70 systems - they are back to 1 system per 100k as promised and the last time they give a total for systems in the stretch goals
so at 88mill thats an additional 440 star systems
Thats slightly less than the 440 systems promisedOne system and a lot of different things to do.