The key to understanding modern game business models (crowdfunding, F2P cash shops, freemium, etc) is to stop thinking about games as something a kid has to be able to afford with his birthday money, and start thinking about them like any other adult hobby. For the number of hours people put into games, some spending a few hundred or even thousands of dollars is still much cheaper than traditional hobbies like golf, boating, cars, collecting things, building a workshop, etc. If your primary leisure activity is sitting in front of your PC and playing a game, why not spend money on it and support the creators and the game? Games also have the benefit over most other hobbies that it's still really cheap to get in the door. Everyone doesn't have to be a whale to keep a game going, just some people. This model of funding is not a new thing, it's just a reversion back to how art was funded before the commoditization of it happened in the twentieth century, patronage for art is a very old and time tested model.
By the way I was wrong it took way less than 6 monthsI haven't paid a dime and don't plan to until it gets officially released (which I suspect will be never), unless one of the "modules" is good enough in its own right to justify the price of entry.
The game probably has 6-8 months before it becomes the laughing stock of the Internet if they don't release something truly substantial or at least something that resembles a release date. Which is sad because it looks so awesome.
Chris Roberts: "Bullshit!"
Oh boy, now I am really worried. What a childish and unecessary reaction....and still nothing to show. If all he got is 'no, others are wrong' and 'At GC we are probably going to show somethin special'...meh. 85mill in the hands of a juvenile grown up...
Then they have to start over 3 times because they crash the Cutlass into the docking bay/first asteroid outside the bay/get shot up immediately & while the immersion factor was pretty cool the first time, by the 3rd we will all want to be able to just skip it.>We're going to show [multi-crew] at GamesCom: You're going to start in a space station, you're in a room, you get out, the space station is huge – you'll see this gas giant outside, you'll go out to the landing pad, get into a cutlass with your friends. They'll all get into the Cutlass