And to be clear, I think Star Citizen could have a 1.0 release that makes *some* people happy.
Star Citizen makes *some* people happy today.
Also, it is already at V3.21
And to be clear, I think Star Citizen could have a 1.0 release that makes *some* people happy.
Hopefully moving to vulkan and more systems to GPU will help.The engine demo is pretty nice but its just a recap of what we already know. I have a ryzen 7700 + 32gigs of ddr 5 6000 + geforce 3080 + a pci-e 5 nvme and I am still struggling with sub 60fps in space stations sometimes it drops into the 30s. They really need to optimize this engine a whole lot.
Here is the future of the engine talk
Engineering and damage control talk
Hopefully moving to vulkan and more systems to GPU will help.
Was pleasantly surprised to see virtual texturing for planet surface, as it allows reduced surface shader and reuse. (Like in Farcry, Battlefield etc.)
Oh, absolutely, the future UI looks very nice.They talked about DLSS + FSR. They also talked about moving some systems over to the gpu from the cpu. Hopefully it comes sooner rather than later
This was the best thing from the con so far.
I always thought the Star map was trash but a complete UI over all is very much welcome
I dunno.Oh, absolutely, the future UI looks very nice.
The engineering presentation was quite exciting as well, as it should allow new gameplay possibilities.
They talked about DLSS + FSR. They also talked about moving some systems over to the gpu from the cpu. Hopefully it comes sooner rather than later
This was the best thing from the con so far.
I always thought the Star map was trash but a complete UI over all is very much welcome
I dunno.
I watched the engineering portion and asked myself when would anyone have time for this? Most space battles end quickly with either you or them dead. I could only imagine how much worse it will be if getting shot at sets off a fire in your ship that will kill you before you even get out of your automated chair.
It's hilarious when people have tried to argue before that Star Citizen's development was going to go more smoothly in the future because they stopped the scope creep. lol If anything, it's just getting even more out of hand than ever. They are putting the game out of reach of ever being possible to finish. This would be a complete disaster in any sane situation, but their backers keep funneling them the money to do this, so there's little to no incentive for them to ever start managing things responsibly. If anything, it almost feels like the constant expansion of goals is exactly how they keep up their massive donation levels. A complete ouroboros of project management insanity.They're always chasing new features, this and that. It's an endless loop...
I dont think anybody would be really truly happy with the game as of today if there would be no prospect of further development. That 'what it will be in the future' is still a very heavy aspect of what makes people stay positive about the state of things.Star Citizen makes *some* people happy today.
Also, it is already at V3.21
lol If anything, it's just getting even more out of hand than ever. They are putting the game out of reach of ever being possible to finish. This would be a complete disaster in any sane situation, but their backers keep funneling them the money to do this, so there's little to no incentive for them to ever start managing things responsibly. If anything, it almost feels like the constant expansion of goals is exactly how they keep up their massive donation levels. A complete ouroboros of project management insanity.
I think that's an extremely generous interpretation of the situation. You assume that people are somehow all rational and this is some positive situation for everybody involved, working as planned. Instead of, ya know, a studio leader who is constantly taking advantage of people so deep in at this point that they would be pained to back out, and so continually sets new goals to drum up hype despite never realistically being able to achieve everything they're promising or even close.Star Citizen will never be "finished". CI has found a really great business model where their customers keep providing them money for a service/game and (hopefully) enjoy what they provide.
Where I need more improvement is the lighting. Raytracing GI alone is too little for me. They should go to path tracing. At the moment I can't judge the quality of the ray tracing GI. It improves the visuals tremendously but I don't know how it compares to other raytracing GI solutions. CIG takes its cue from AMD's GI 1.0. It's good that the Soffware GI will be the new minimum. This probably eliminates the single light probe that was always on in Cyberpunk 2077 even with Psycho Raytracing GI. Only with Pathtracing it disappeared completely.
Was that also the first time they talked about StarEngine TM? Before today it was rather a non-serious term for me.
The new unified UI is going to be very good. Unfortunately they didn't show the holotable in action. As far as navigation is concerned I also found it interesting that you can set markers and sell them to other players.
The player leaves the chair very quickly. Now it needs a crew on large spaceships. You can't get very far on your own.
I mean, sure. If the only goal is 'what makes me money', then this is simply capitalism at work. I guess some of us have higher standards for the world than that? And certainly dont like seeing such an exploitative setup being successful, even if I do concede it's not likely a repeatable situation.I wrote that CI "found a really great business model". I don't really think they planned for this, but if it works and is profitable, why not go with it?
When you look at this all that is really different from something like BG3 in early access is that this took money earlier. Year 0 instead of year 3. BG spent 3 years in development then another 3 years while being part of early access. Hopefully this completes well and becomes as big of a success as that game.I wrote that CI "found a really great business model". I don't really think they planned for this, but if it works and is profitable, why not go with it?
Squadron 42 footage
What I don't like is that unlike in Cyberpunk 2077 the whole story is not told in the first perspective. The player loses control. Cutscenes are backward and reducing the immersion.
It's a waste to ship the game without pathtracing. As a result, the play with light and shadow is very limited and the good assets don't come into their own as well. The lighting can't compete with rt heavy games like Cyberpunk 2077, where almost every object blends perfectly into the world. It still has the "gamey" look. However, it doesn't look like the new RT GI was activated. Then it would look more advanced.
I will report on the other presented thing later today. Much of it was very very good.