Star Citizen, Roberts Space Industries - Chris Roberts' life support and retirement fund [2012-]

Single thread limited?

It's just really cpu limited. A 3700x you max 39.9 average and 25.3 1% with 8 physical cores. If you do 8/16 it drops by roughly a rame. 6/12 drops another frame on average and 4/8 drops you 3 frames and almost the same as 6/6.

It looks like it can't really utilize the full 8/16 cores of the cpu


Here is the 5800x3d in the first test it gets 48.7 average and 33.4 1% the i7 -12700kf gets 40.8/26.3 and the 5900x gets 37/29.5

second scene the 5800x3d gets 52.9/36.4 i7 gets 43.5/28.8 and the 5900 gets 40.2/29

third scene is 5800x3d 60.1/35.6 i7 48.9/25.5 and 5900 44.2/26.8


He also tests between 3.16 alpha and 3.17 alpha. 3.17 alpha gives much better frame rates. So in space his 5800x3d gives 104.4/67.6 and the 5900x gives 87.1/61.1 on 3.16. however on 3.17 it flips over to 5800x3d 174.5/103.1 and 96.9/59.1

So that extra cache is really do a lot of work here. However the cities still wreck cpus. The current consoles are going to be more similar to the 3700 in the first text. Of course the updates in 3.17 are going to give it more performance but you can see how bad it struggles

now they are switching over to a vulkan render and 3.17 is the first of those change overs. So more performance will come. I think depending on the refreshes they could get it running on those or maybe next gen consoles. I dunno will be tough to say

here is another good video with 3090s and 4090s

He points out that the space stations / planets are all cpu limited and space is all gpu limited with his chips ( 19 10900k and amd 7900x)
 
Kinda feels like the game is designed in a very unorthodox and extremely inefficient way in general 😬

I think the problem is they took an engine made for FPS games designed in the early 2000s to power a huge space sim game. The engine wasn't ready for it and they had to spend a lot of time trying to get it up to speed. However instead of really working with crytek like they did at the start they ran off to amazon. Crytek did a ton of work on the remasters of the crysis games and I feel like a lot of that work could have benefited Star ctizen but of course they were with amazon on a fork of crytek engine.

its just a lot of wasted time. I also feel that they have now taken so much time on this game that they are behind technology and things like ray tracing aren't supported.
 
I think the problem is they took an engine made for FPS games designed in the early 2000s to power a huge space sim game. The engine wasn't ready for it and they had to spend a lot of time trying to get it up to speed. However instead of really working with crytek like they did at the start they ran off to amazon. Crytek did a ton of work on the remasters of the crysis games and I feel like a lot of that work could have benefited Star ctizen but of course they were with amazon on a fork of crytek engine.

its just a lot of wasted time. I also feel that they have now taken so much time on this game that they are behind technology and things like ray tracing aren't supported.
That's why it's such shit show I guess. This game is supposed to be a sign of PC ingenuity and the full on futuristic PC landscape at the time that 7th gen consoles could not even dream about.

And it's taken so long that it's technical underpinnings themselves are being outpaced by the rest of the industry which is too ironic.

The worst part is this kind of vanity project is something that would be legitimately great to see on PC. A game that pays no attention to lower hardware PC or otherwise and just goes balls to the wall with as much high end GPU CPU power and ram as possible. But this game became too enamoured with it's own features as opposed to a complete product it seems
 
That's why it's such shit show I guess. This game is supposed to be a sign of PC ingenuity and the full on futuristic PC landscape at the time that 7th gen consoles could not even dream about.

And it's taken so long that it's technical underpinnings themselves are being outpaced by the rest of the industry which is too ironic.

The worst part is this kind of vanity project is something that would be legitimately great to see on PC. A game that pays no attention to lower hardware PC or otherwise and just goes balls to the wall with as much high end GPU CPU power and ram as possible. But this game became too enamoured with it's own features as opposed to a complete product it seems

Like I said I don't think current gen systems are going to be able to run it that well. Maybe dropping it down to 1080p and doing some type of upscaling or maybe even lower res. of course who knows ray tracing could be coming

But right now it seems to take some of the best aspects of current gen games and putting it together really well. It has volumetric clouds on the level of Flight simulator but then at the same time you can land and get into a ground FPS battle then jump back into the ship and fly off into space while dog fighting through those same clouds . not only that but the texture work looks great


I think its why I have such a love hate relationship with this game. what it can be is amazing and the parts are there. its just super frustrating that they haven't been able to put it together in 10 years
 

Looks like tier 1 Gen12 render is going to be part of 3.18 which should come out between now and the beginning of January

If you don't want to watch

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Looks like no more cryengine renderer.

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wondering if the surprise is ray tracing.


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They really should just kill 4GB vram cards at this point and move to 6 or 8 gigs. I am sure its coming maybe next year
 
I mean sure they in theory should be able to run it but its so poorly optimized that even my 7700x with 32gigs of ddr 5 ram and a 3080 on a hynix platinum p41 nvme runs it poorly.
Like I said I don't think current gen systems are going to be able to run it that well.

Consoles, equal to 6600XT/Zen2 @3.5ghz/16gb total ram, its going to run, but its going to run according to ballpark that spec. Heck the game even takes advantage of intel's Optane drives.
 
Is there any ETA for when you can have more than 50 players on a server at once?

IMO the biggest issue isn't that they chose to use an FPS engine, its that they didn't start with a massive project to get truly MMO backend and a proper shared economy working.
One of the first things they should have been putting out, about the same time as they had the hangar where you could view ships is some low-poly proof-of concept showing the ability for vast numbers of players to be online at once & a basic interplanetary/interstellar economy.
Without those working & showing compelling gameplay its nothing more than a massive techdemo/Televangelist tythe/ponzi scheme.
 
Has there been any space combat game that has handled hundreds of players at once in the same area, that doesn't use time dilation?
 
Has there been any space combat game that has handled hundreds of players at once in the same area, that doesn't use time dilation?

NFI but its a goddamned important thing to make sure you can do before going out and raising $500 million smackaroos on a game whose main sales pitch includes ships that won't even work properly with less than 50 players.
And they have taken 5-digits of real moolah from a bunch of people buying those ships already.
 
Consoles, equal to 6600XT/Zen2 @3.5ghz/16gb total ram, its going to run, but its going to run according to ballpark that spec. Heck the game even takes advantage of intel's Optane drives.

Yea so you'd be in the 30-40fps in a city or less at 1440p with current performance. If we fast forward to when SQ42 actually releases or the pu is feature complete I am sure it wont even run on it anymore on those systems. I used to play this on my vega and my 7950 before that. I doubt either of them can really run it as it is now. They want to have huge battles of hundreds of ships

Is there any ETA for when you can have more than 50 players on a server at once?

IMO the biggest issue isn't that they chose to use an FPS engine, its that they didn't start with a massive project to get truly MMO backend and a proper shared economy working.
One of the first things they should have been putting out, about the same time as they had the hangar where you could view ships is some low-poly proof-of concept showing the ability for vast numbers of players to be online at once & a basic interplanetary/interstellar economy.
Without those working & showing compelling gameplay its nothing more than a massive techdemo/Televangelist tythe/ponzi scheme.

I posted the video above but yes 100+ is in now

Here are some videos
 
Here he is testing 6 cpus in 3.17.4


So this is the last update before the new renderer is released.

The Ryzen 5 3600 is getting 41.5fps with 20.6 1% percentile. The 5800x3d is getting 71.9/34.2


You can also see the ryzen 5 1600 is doing 26.5/11.5 ryzen 2600 is 30.1/13.9 the intel chips with the i7 12700kf is 65.2/33.4 and the 13700kf is 67.9/31.9

I simply don't think the current consoles will run this very well as it is now. Maybe the new renderer will offer an outstanding increase in performance but I don't think its going to double performance. Remember these tests are 1080p

The other complication is ram. Going from 16 to 32 gigs of ram is one of the best performance increases in the game



I am sure there can be optimization being done here on all fronts to make performance better but also they are just going to push the minimum specs further. Remember this game was announced in 2012 for a 2014 and then 2016 release date. This game is unplayable on hardware of that time. I think they are just going to continue to push the hardware forward because it seems that the hardware is going to turn over at least two more times
 
Who TF is still giving these people tens of millions of dollars every month? :-?

It's a popular game among people that are into space simulation combined with an open world. Twitch streamers and YouTube VODers regularly put out content that regularly draws people in. Some people may not decide to jump in until certain milestones/improvements/bug fixes make it into the game.

It helps that while it is still Beta with some systems I'd label in Alpha condition, it is a fully playable game.

Anyway, that said, it's mostly the whales jacking up the dollar amount they are bringing in. Much like mobile F2P games. Probably 90 - 95 percent of the revenue is from 1 to 5 percent of the player base.

Regards,
SB
 
Has there been any space combat game that has handled hundreds of players at once in the same area, that doesn't use time dilation?
I don't know what you mean by time dilation but doesn't EVE allow hundreds of players to congregate in a single place in a single instance?
 
I think there are a few of us here with accounts. If anyone wants to try it out next free fly event let us know. We can organize something
 
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