Fafalada said:I am pretty sure MGS2 frame buffers are 24bit. Dithering becomes most noticeable in low contrast, lots of gradient look without excessive pixel detail variations (which MGS2 pretty much fits Imo). And I haven't really noticed any signs of it. Coupled with 16bit Z you get to just over 2mb(640x448 buffers). Closer to 1.8 if they used half height front buffer (I think they do, not sure right now).
Oh this is something I wanted to ask, so frame buffers and the Zbuffer on the GS don't have to be the same depth ? I was just wondering because I think that on an Nvidia card you can not dissociate the two : 32 bit color depth mean 32 bit ZBuffer and there is no way to force 32 bit rendering with a 16 bit ZBuffer (while it was possible on G400 i think).
Another question there isn't a stencil buffer on the GS, is there ? I know you can emulate stencil buffer easily but why didn't Sony include a stencil buffer feature directly ? I mean there is a 24bit ZBuffer mode on the GS with 8bit unused it would have been smarter to use these bits for stenciling, like Nvidia does.