Just because they haven't talked about it doesn't mean it's not possible. And no one has said anything about how revenue is shared or what the economics behind this are. Maybe they take more than 30% by default since they are shouldering the hardware burden themselves, but if your game uses a fractional GPU that drops to 30 or 20. If you're making a simple indie game like Kine, why would you waste an entire 10TF gpu on that?
https://www.eurogamer.net/articles/...gle-stadia-phil-harrison-majd-bakar-interview
But you've got some very smart people who can produce some very good projections.
Phil Harrison: The GPU that is built into our first generation system is more than 10 teraflops of performance and we will scale up from there.
Is that shared between users or for the single user?
Phil Harrison: That's a single instance.