thenefariousone said:Well that's the funny thing about Worlds (real or virtual) is that they have tons of repetitive art content.
Just look out the window for example and you'll see a world filled with a ton of repetitive art content!
-Buildings of similar structure, shapes, size, and colour.
-Roads that look the same.
-Grass that looks the same.
-Cars that look the same, but with different colours.
-People composed of the same geometry, but with different colours.
-Most caves aren't particularly unique.
Yes, Oblivion could have a lot more unique art content, and still fit on a DVD9.
Interesting that someone mentioned "If they'd have made a different texture and geometry set for each dungeon (like a Zelda or FF game) there'd have been no way they'd fit it all on a DVD9."
Zelda with all it's "unique textures and geometry" fits on a 1.5GB disc!
Bethesda could have added more unique art to Oblivion, space wasn't the problem, cost and time to market was.
Even if you take a look at much larger worlds like those in MMOs - the space requirements don't exceed DVD9:
World of Warcraft - requires 6 GB.
Lineage 2 - requires 5 GB
Everquest - requires 6.5 GB
Sounds like we better que the hddvd drive stat!