Responding to: aaaaa00
YES. Mountain lions, for example, tend to spawn in plains; bears, in the forests.
No they spawn everywhere. I've logged 150+ hrs. They all spawn everywhere as I've killed them anywhere and everywhere several times over. There are no resident creatures to the areas surrounding Legawin, Bruma, Skingrad, Anvil, Chorrol, Cheydinhall, Kvatch, or Bravil (think I hit got em' all
) The closest thing to local creatures are the likes of the West Weald Bear or other such creatures with names denoting where they are from...but unlike the West Weald Bear these other "area labeled" creatures differ from the regular variety in name alone while the West Weald Bear is at least a different bear altogether than the regular variety (black bear). They also are gone when you wipe out their particular kind (as part of a quest and this is why they get a special area label...and they are few and far between) but the West Weald Bear is apt to spawn anywhere and everywhere as well.
EDIT: It slipped my mind. Actually the West Weald Bear is simply the Brown Bear with a new name. My bad there.
YES. The trees are noticibly different in the southern part of Cyrodiil vs the north, eastern foliage is noticibly different than the west.
I said locally. For instance in the southern portion of Cryodill you'll see the same trees and in the north, east, and while the trees will differ from the other regions you can easily see the same tree all around you in the scene.
Did you finish the Allies for Bruma/Defense of Bruma quest?
If it's in the main quest then no as I've gone about my play time trying to do
everything else first.
Did you pay attention to the NPCs? The NPCs do in fact visit shops.
Yes. If you mean the scripted events of going from point A to point B at certains times of the day then yes. I've not seen any sort of random interaction at all beyond simple conversations much less the shop keepers dealing with customers purchasing goods/repairing items other than myself. Walking into and out of a building is not what I was speaking to.
Adding almost every one of your requests isn't going to consume another 10 GB of space, let alone another 5 GB of space.
I did not state that would be the case. I only pointed out more space could easily be utilized as it can. I didn't really get exotic or exhaustive yet either.
Creating more clothing types, or adding some more types of overworld creatures, procedurally generating more types of foliage, adding birds or fish, adding scripting so NPCs buy stuff... none of this stuff is massively space intensive.
You are simplifying the scope I was speaking to a good bit. I don't think it should be necessary for me expound greatly upon it so I'll be short.
-10-15 global creatures in the overworld 3-5 local to each area.
-foliage comprised of geometry; foliage which is not simply the same but a different color
-building a doesn't look like building b doesn't look like building c with the same X textures on them with little variation
-cave a doesn't look like cave b doesn't look like cave c with the same textures on everything->by extention the same for ruins and for the matter where are the "other" ruins
-each major town has folk with that town's own style of attire;townsfolk appear different vs. the same bodies with different heads
-different Daedric realms other than Oblivion that get attention;where are any of the places mentioned in books as well
-fish in ponds; people fishing for them; differrent fish and people's to local areas
-by what power does the imperial city and the septims manage and control the rest of cyrodill...where is the army...all people supposedly willing serve.
It is not difficult to lay out other areas of interest or flesh out the above.
But it will take a lot more time. More time than even Bethesda had for a game with a 4+ year dev cycle.
More time...for Bethesda which does not dictate it would be the same for everbody else. We've simply no idea what did and did not dominate during the dev cycle at Bethesda as well.
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I will re-iterate the purpose for why I said what I said. It was not to demean what Bethesda has done in any way, shape, or form. It is only to illustrate a few points. Those being that Oblivion is not nearly the pinnacle of what this generation can do or will demand...just as Morrowind was not, and secondly it is not difficult for even Oblivion to benefit from using more space on the disk media.