nonamer said:Back on topic: What kind of fabrication process can Nintendo expect if they release in early 2005? They don't have their own fab like Sony does so Nintendo will have to outsource production of the chip.
Deepak said:nonamer said:Back on topic: What kind of fabrication process can Nintendo expect if they release in early 2005? They don't have their own fab like Sony does so Nintendo will have to outsource production of the chip.
Sony is an electronics giant...so they have the expertise/experience necessary to build/operate fabs....but N has neither...and building a fab needs billions...so it makes sense to outsource production!
It is easy to see that GameCube increase in specs over N64, such as FP performance, etc, turns into realworld, ingame/ on screen gains in graphics.
GameCube is easily an order of magnitude or two beyond N64. I expect the same increase from GameCube to GC2 as from N64 to GC. at the very least. so that is roughly 100x increase in polygon performance.
-polygon count-
Nintendo: 64: 150,000-160,000
GameCube: 15-20 million
GameCube2: 1.5-2 billion?
-memory-
N64: 4.5 MB
GC: 43MB
GC2: 512MB?
-main memory bandwidth-
N64: over 500 MB/sec
GC: 2.6 GB/sec
GC2: 20-30 GB/sec?
-Floating Point Performance-
N64: 100-125 MFLOPs (CPU) + 100 MFLOPs (RCP/GPU)
GC: 10.5 GFLOPs total (Gekko + Flipper)
GC2: 1-5 TFLOPs total (CPU + GPU)
-Texturing-
N64: 4K texture cache
GC: 1MB texture cache (6MB with S3TC)
GC2: similar increase
-memory latency-
N64: 50-100ms
GC: 10ns (6.5ns on Flipper)
GC: 1-2ns?
not to even mention Flipper's internal graphics bandwidth.
Deepak said:Speculation:
Will GC2....
1) be online enabled?
2) have XB-Live sort of service?
3) have HD?
4) have backward compatibiliy?
5) DVD playback?
qwerty2000 said:It is easy to see that GameCube increase in specs over N64, such as FP performance, etc, turns into realworld, ingame/ on screen gains in graphics.
GameCube is easily an order of magnitude or two beyond N64. I expect the same increase from GameCube to GC2 as from N64 to GC. at the very least. so that is roughly 100x increase in polygon performance.
-polygon count-
Nintendo: 64: 150,000-160,000
GameCube: 15-20 million
GameCube2: 1.5-2 billion?
...
Teasy said:Josiah
Are you being sarcastic or are you actually being serious?
Evil_Cloud said:Yes, remember Q?
I think the explained it all...
yes, i was being sarcastic. 2 billion pps is going to amount to hundreds of polygons per pixel, even if they could accomplish this it would be a complete waste.