Yes but enough about your homemade porn......Yes, lots. I use a photo print service that I supply 300dpi images
Yes but enough about your homemade porn......Yes, lots. I use a photo print service that I supply 300dpi images
In those cases, a logical discussion or which would be better could be had. When it's the same game and one runs the game at a higher resolution AND more stable framerate, there are no what ifs.If the assets, AA and AF are the same of course the version that runs at higher resolution will be better but what if the 1080p version doesn't have AA at all and only 2xAF when the 720p or 900p version has 2xMSAA+FXAA and 8xAF? which is the better of the two? that's what I mean when I say that the obsession lately with resolution is getting out of hand with comments "I will not buy a 720p title on my PS4! 720p is so last gen & 1080p is next gen! OMG! e.t.c." so if we get a title on either console with for example Samaritan tech demo level of visuals at 720p/30fps on an open world environment will this game be last gen and not worth calling it next gen just because it's 720p/30fps? it's ridiculous to judge a game's tech only by it's resolution.
Some TVs offer 1:1 pixel mapping so you could definitely bypass the TV's internal scaler regardless of resolution input.
so in that case if you ran ryse (1600x900) could you have it at that res with black borders or will the console always scale ?
i'll give an example of a released game on a released console
alan wake on the 360 runs at 960x544 or (Call of Duty 3 1040x624 on ps3 1088x624 ) could i have it at that res with black borders ?
My TV will display 720p at 1:1. It shows up as a box in the centre of the screen.
That at parity of pixel quality, the higher resolution will always look better. Which is what is happening in reality with the unoptimised XO versions of some launch games.
In those cases, a logical discussion or which would be better could be had. When it's the same game and one runs the game at a higher resolution AND more stable framerate, there are no what ifs.
Hmm this may be news to you, but higher resolution will actually make the jaggies and shimmering less noticeable, I thought everyone understood this
BF4 is the only "blurry" game pegged that we have seen running on PS4. And that is pegged down to a too aggressive AA solution.
PS4 games are not inherently like that, but it should be common sense.
A lot of people everywhere on Internet (including Digital Foundry) have noticed this recurrent problem on PS4's videos and I can't help myself having a bad feeling about this... Anyway, when is the inevitable COD Ghosts DF's face-off?
You are literally the first person I have ever seen suggest such a thing. At this point we are in FUD territory, there is no evidence of what you are suggesting beyond BF4 with some screenshots. The people who actually played the game almost unanimously said it looks just like the PC version.
Simple heres the answerThen how can you explain that Demon's Souls has noticeably more jaggies and shimmering than Dark Souls even though Dark Souls runs at a lower resolution? I chose those because they are running at the same engine and have very similar color palettes.
Yes, lots. I use a photo print service that I supply 300dpi images (1800x1200, 2.1 MP) and the results on Fujifilm paper are every bit the equal of film prints, comparing Canon EOS digital to Canon EOS analogue and using the same lenses. 6 MP printed on that service won't look any better.
Just because I have a passive interest in photography - it isn't always true that 2MP is the equivalent of film. It depends a lot on what you are shooting. I think the reason people don't see much of a difference is the old film camera that everyone took on their trips had a resolving power that was approximately equal to 2 MP camera. That is assuming you used the 35mm 100 ISO film. The actual "pixel" equivalency varied though. Depending on the type of film and the camera, the range generally was estimated to be between 4MP and 16MP for a 35mm.
Larger formats increase in megapixels dramatically. Your large format films used in movies and high end cameras can have between 200 and 800 megapixel equivalency (depends on whether you are talking 4x5 or 8x10). Then again, they are meant to be viewed on screens that are up to 3 stories tall, so there is a reason for the extra.
I do agree with your overall point though. With a standard 4x6 print you are generally in the area where you aren't going to see much difference. I think you still need to be above 6MP though. Most "mid range" cameras fall in the 12-20 range. For example, my Rebel T3i is 18MP while my EOS 70D is 20MP. It is interesting to note that the MP count has not dramatically increased even though there were nearly 3 years difference between my two cameras. A good deal of that extra resolution is for cropping. It is very difficult to get a shot that is good from corner to corner. If you are at 6MP, you can't edit the photo at all without risking crappy prints. If you are at 18MP, you can cut away a third of the photo and be fine.
Basically, I agree with your point in general. At some point, resolution stops mattering a whole lot. I think I would argue that it is far more important for computer games than something like sports. My argument would be that film tends to blur things between frames in a realistic manner. So the human eye has context to interpret things by. Something that is fairly fast moving like sports is fine in 720p for exactly that reason.
On the other hand, computer graphics tend to be full of sharp lines and abrupt transitions. You can try to introduce the same sort of blur in computer generated graphics that exists naturally on film, but if you get it wrong it just looks odd. On the other hand, if you get resolution high enough, your eyes can no longer distinguish the subtle aliasing effects and it becomes less important. I would argue that the difference between the PS4 and the XBone is negligible. It isn't large enough to really hide the aliasing effects that computer graphics introduces.
I was under the impression, from my days in the HD DVD group, that most movies are filmed on bog standard 35mm film. Even if not, they are transferred to 35mm for projection.Larger formats increase in megapixels dramatically. Your large format films used in movies and high end cameras can have between 200 and 800 megapixel equivalency (depends on whether you are talking 4x5 or 8x10). Then again, they are meant to be viewed on screens that are up to 3 stories tall, so there is a reason for the extra.
I was under the impression, from my days in the HD DVD group, that most movies are filmed on bog standard 35mm film. Even if not, they are transferred to 35mm for projection.
That thread exists because people can't tell what resolution games are at by looking at them on their tv. Hence the existence of the resolution thread. You don't need threads asking about frame rate or weak textures because you can just look at your tv and see that.
Simple heres the answer
Dark Souls = 1024x720 (2xAA)
Demon's Souls = 1280x720 (no AA)
25% extra res but no AA vs 2xAA
Dark Souls uses ~60% more samples at the polygons edges thus you will see less edge aliasing
http://en.wikipedia.org/wiki/Multisample_anti-aliasing