Not new, saw them in some magazine.dukmahsik said:new pics???
First looks pretty good, second looks current-gen? I'm guessing they're both current-gen.
Not new, saw them in some magazine.dukmahsik said:new pics???
I don't think ps2 and ngc will be using the Chaos Theory engine.Deepblue said:There is a new Splinter Cell 4 interview here: http://www.gametrailers.com/player.php?id=9014&type=mov
- - PS2/Xbox/GCN version using Chaos Theory engine
pixelbox said:I don't think ps2 and ngc will be using the Chaos Theory engine.
weaksauce said:About ninja gaiden, man I don't like the character design.
:smile:
Hardknock said:
Hardknock said:You're kidding right?
dskneo said:it lacks inspiration... a guy in a fugly suit.
remember that some ppl here actually draw (artists. me included). What looks good to you, for us is just a rushed design made for a pseudo-super hero.
When we see a good design, it makes you wanna go to the drawing board (inspiration).
Ninja gaiden makes me put the pencil down and go watch some B-class movie on TV
..like many many many games out there
Hardknock said:
Bobbler said:I think the problem has more to do with the skin shaders and just general shiny specular on everything (the clothes are stupidly shiny).
Hardknock said:A lot of friends that never played DOA3 or DOA:U think it looks amazing aswell. I think the problem is Team Ninja was so far ahead graphically last gen and their character models were so good for last gen, it's hard for people that have played the previous games to see a difference.
Hardknock said:A lot of friends that never played DOA3 or DOA:U think it looks amazing aswell. I think the problem is Team Ninja was so far ahead graphically last gen and their character models were so good for last gen, it's hard for people that have played the previous games to see a difference. But if you grade the game on it's own merits DOA4 looks astounding graphically.
BTW I think we've highjacked the thread enough. Probably need to get back on Splinter Cell
Splinter cell: Choas theory for the ps2 and gc used the same engine from the first Splinter cell ps2 port. NGC version was a port from the ps2 version.Alstrong said:What engine did they use for Chaos theory on GCN and PS2 if not the...Chaos Theory engine Or do you mean they'll develop a new one for those two but still use the same engine for Xbox, pixelbox?
weaksauce said:Why would a ninja have a cloak? And a steel jewelery plate on his head? Doesn't look cool or anything.
It's the enemies I dislike most tho, and especially this one:
http://img.gamespot.com/gamespot/images/2005/216/reviews/928401_20050805_screen012.jpg
Yeah lets go back to Splinter cell.
MGS4 is gonna pwn it.
Bobbler said:I wouldn't say that. The DOA3 models were well done for the time (poly counts and textures were very good for the hardware), but not necessarily "ahead of their time" -- it's more like that the DOA4 models are severely behind the times. The character models are rather unimpressive for just having 2 of them on screen at once -- I'd be interested to see the poly counts on them... the poly counts didn't seemvery high for being a 05/06 title given the target hardware. Differing opinions, I guess. I suppose we'll see what happens when other fighters come out...
But yea, this thread has sort of trailed off topic, so I'll leave it at that.