Thanks Scott for not being combative... :smile:
Lets say hypothetically that the 32MB ESRAM is hampering rendering speed... not that the XB1 can't do 1080p, but with certain games that use a lot of large memory intensive operations and large render assets... could that effect Ryse's current state? Better yet, is there a way around from using the ESRAM?
Without knowing what they're doing in terms of render targets, how many and at what quality, I'm not really sure what you'd be able to talk about. We'll most likely have to wait for a Crytek talk, or a technical interview, to get any insight. That stuff is beyond my scope, but there's a small few here that could probably comment when that information is available. I suppose some people that are informed about Cryengine might be able to hazard some guesses, but I think only time will tell.