Why do you have to do this?
I (and many Xbox fans as well) was hoping this method could even the playing field.
i would say the playing field has already been evened out by the hardware dynamic scaler. unless developers want to devote time to create a software version for PS4 version of games, xbox one versions might have a better framerate for games. like if both games are native 1080p, when alot of stuff is going happening on screen. there might be framerate drops on the ps4 version that on the xbox version would stay the same but instead the resolution would drop dynamically. hud stays 1080p while the rendering drops momentarily.