Betanumerical
Veteran
The point is...? I posted a recent link (from this month) with the PDF with 150k triangles, you can see it.
What if 150k is the newer number?
The 150k number is from a while ago iirc the 85k seems to be much newer
The point is...? I posted a recent link (from this month) with the PDF with 150k triangles, you can see it.
What if 150k is the newer number?
The 150k number is from a while ago iirc the 85k seems to be much newer
Yes, I re-checked. Are you implying a downgrade?
I'm implying the numbers different that could be from any number of things.
are we sure the lower number is newer?
It looks like Ryse is using subsurface scattering for the faces.
Hero Marius 85k polys? It was choice: 150k polys w LODs vs 85K + better shading + no LODs (stable). The latter wo at better quality!
The number of polygons is immaterial as long as one cannot see the polygon intersects. Is the 85k a horrible, pointy messy? Nope? Then the reduction in triangle budget is the sensible thing to not waste resources!
Yes, the 85k is from DICE Summit, 2 or 2 days ago.
EDIT: It looks like Ryse is using subsurface scattering for the faces.
Cevat Yerli @RealtimeCevat 4h
#Ryse Hero Marius 85k polys? It was choice: 150k polys w LODs vs 85K + better shading + no LODs (stable). The latter wo at better quality!
From Twitter:
so, he confirms that th emain character model has had a downgrade in terms of polys.
Reminds me of Stranglehold last gen. THey had to bring down a lot of stuff once they got their hands on real ps360 hardware.