Hi,
This isn't really regarding Assassin's Creed II in particular, but rather the screen tear ticks the Lens of Truth includes in their videos. I don't doubt there is screen tear, but I have a really hard time distinguishing it with my naked eye. I noticed this same thing with Dirt 2, which I thought was perfect until I saw the Lens of Truth video.
Is this screen tearing generally perceptible by people here, or does it require specific analysis to determine?
This is probably worth a spin-off thread to be honest.
There has been discussion about this before and there is an element of human perception, but also the context. For what it's worth, I agree entirely about DiRT2. It tears much more on PS3, but it's rarely noticeable. It's another example of how you need to be careful with FPS analysis and present a context.
These are my observations:
1. Location of tear - typically (but not always), the closer to the middle of the screen it is, the more noticeable it is as that is where the focus of the eye goes. With DiRT2 in third person mode, a lot of tearing goes on at the top, in the sky, where it is not really noticeable.
2. Lateral movement - if you are moving "into" the screen (eg RE5, DiRT2), tearing is less noticeable than if you're banking wildly left or right. Play the Japan or London courses in DiRT2 and it seems like they have more tearing but really it's simply that you are seeing much more lateral movement in the hairpin turns. So, speed of movement plays a part... which leads me on to...
3. Position of camera/Speed of movement - again, in DiRT2, assuming you are using the third person camera, the sense of movement (ie the speed at which scenery passes) is diminished compared to using the in-car view. I would expect that with a lower "speed", the tears are not so easy to see. Again, RE5 benefits here.
So by most of these criteria, DiRT2 performs pretty well on PS3 and the tearing (for me, and for you I guess!) doesn't really impact the gameplay. As I said, probably worth a spin-off thread on tearing vis a vis perception up against the cold hard realities of tearing detection.