This is perhaps a little broader than the original topic, but I'm wondering what people think will be the differentiators for next gen titles. Both graphically and gameplay wise.
I hope that the differentiator will be in the simulation / physics more than in significant improvements in either pixel quality or quantity.
As far as eye candies are concerned I don't expect stuffs significantly better than any nowadays AAA title. I can't simply see the industry swallow another increase in production costs. We will deal will marginal increase in assets quality possibly for the whole gen.
On console we were used to low quality assets and somehow BF3 proved a taste of the future as it allowed for one our systems to run better (close to PC standard) assets. As a side note all of sudden the difference in quality between pc and console is reduced, significantly.
I also watched quiet some comparisons between low/high setting made on PC and the difference is lesser than what I expected. Basically when you run the same asset (and that frame rate is sane) it's tougher to make a difference than with console running shitty textures. I know that PC are hold back by console development and that games are mostly doing nothing that relevant out of the high card aside obviously pushing a lot more pixels + AA. I read all the complain about Crisis 2, bf3.
To me it looks like we are hitting many practical limitations mostly human, from the overall costumer perception, production capacity held by costs (mostly human).
The main differences for me on the graphical pov only:
* Running PC quality assets with proper texture filtering will be the main differentiators to the base IQ.
* More standardized use of decent quality global illumination and radiosity.
* better shadowing
* overall things should look cleaner smoother
* I don't expect tessellation to do that much on a difference. Will still make things better here and there.
Now I expect thing to get significantly better when it comes to interactions/simulations/physics.
If things don't look significantly better I would want to have them to looks significantly more alive.
We need more particles, fluid and clothes hair simulations .
We needs improvements in animations both Euphoria approach and more standard like Uncharted, Batman AA & AC, Assassin Creed (using the relevant approach where it makes sense). As asset quality is unlikely to change more time and processing power and RAM has to be thrown at that problem.
I would like to see "wind" having a effect on all the aforementioned point.
More resources thrown at AI so things like crowd react better overall.
My belief is that improvements put together with what could be considered lesser graphical improvements could in fact achieve a higher effect than the sum of the elements.
There are many things that can be done now on a decent system, things needs to come together.
I believe that something that can give away a lot of the realism is sound. We're getting close to having proper procedural destruction but taking together the other improvements it's going to be "given away" by sounds. When things breaks they make sounds you expect them, you can't have generic sound when a glass breaks the instant a piece hit the ground without making sounds the brain knows... it's like too obvious graphical artifacts. The same is true for crowd and many things like the light sound you and other make while moving, walking, etc.
Not sure about the general perception here or if it's my sound system that sucks but I feel like sound sucks / lags behind.
As for gameplay I don't expect much changes to existing genres neither I think that cores gamers want change to their games. May be next generation systems will makes a better place to diversity but that implies changes in the available input methods. Pads won't cut it for many genres, I'm not sure devices like kinect 2 will either, that's may be where Nintendo has(d) more chances with it's tablet like controller. Imho that best chance for a changes in gameplay (not through diversity) is the introduction of new input on top of pad and Kinect. I think N pretty much nailed it with the WiiU whether the system and the implementation (should support two controller imho) sucks is another matter tho. I think that MS should copy it with thinking twice about it. It's a selling point for parents it frees the tv when needed. With windows 8 coming on tablet the benefit would be obvious for xbla games, touch based upcoming PC games (that's sound crazy I don't know for you guys but to me it sounds like woa! things are changing.
There are 7" tablet selling at 75$ so it's a significant premium vs a standard pad but it might prove worse it.