If the developers can build on top of previous PS3 code base and experiences, increasingly more developers and middleware providers should be able to exploit the PS3 goodness. It won't happen quickly. I remember nAo or DeanoC mentioned this evolution in a series of stages in the Heavenly Sword days.
People were skeptical about Blu-ray at first. Now some are exploiting it. With the advancement of first party titles like KZ2 and Uncharted 2, the multi-platform developers will also benefit from tech sharing.
EDIT:
For Post-Mortem, I'd be disappointed if "360 and PS3 feature parity" is the only thing aimed and highlighted. There are a lot more to learn this gen, including new techniques/practices and the potential to enter new segments/markets.
I respect nAn and Deanoc's work but I wouldn't be using HS as a model for anything. While Rage is working at 20-30fps and working towards 60, HS was finalized at 20-30 with lots of tearing. Not exactly a template to follow for anyone. And this was done by some of the best PS3 programmers on an exclusive title.
Josh did some nice research and laid it out well. You can choose to tip toe around it but that doesn't negate the fact that two of the most influential company heads made predictions that hold true to this day.
Next generation reflecting back won't be about "what we learned from the Cell" it'll be more about "let's not go through this shit again...."