or how about :
"oh, well the Cell is not worth the cost and resources to learn to optimize for and maximize its potential, when having to use it to make up for an inferior memory and graphics card design"
What does that lead to?
Are you implying that developers should just drop using any SPU´s on the PS3 and go with whatever they can get from the "cpu" and the RSX?
The point is that the Cell does make up for what ever inferior performance the RSX may have. And it´s a very flexible solution, the games that uses this power shows it.
The developers that doesn´t design or plan their game engine with this in mind gets sub par performance and should be punished with bad reviews and sales.