RAGE clearly wasn't designed with PS3 in mind. It's a PC game from a PC developer who are viewing the graphics rendering pipeline through the eyes of PC architecture and inventing clever new ways to do things on PC. They have extended themselves to consoles where more money is to be had, but that offers different architectures to worry about. XB360 is a good match for the PC way of thinking. PS3 needs iD to reinvent their wheels. iD deserve credit for aiming high and setting themselves the task of wrestling PS3 into submission.Ok then, if this is the case then the game(engine) never was developed with the PS3 in mind or at least without knowing anything about the PS3 architecture so the PS3 will most likely be inferior in some way or another.
How well they do will be judged solely on the strength of the finished game. All these WIP comments are silly. I'm surprised any developer talks ahead of release. Whether they claim to be amazing (LAIR and Ghostbusters) or say they're having difficulties, it's all bad press in the end. Unless you really are good (Naughty Dog for example) and can confidently make performance claims based on sense and reality, it's better to just be quiet, work on the game, release the PR screenshots and feature lists, and let the developer make the best game they can without public pressure.