Is 8GB (or 5GB) memory and 50GB max game size considered a reasonable ratio?
I'm not seeing how that amount of memory can help large open world games if these games get limited by storage space.
Is 8GB (or 5GB) memory and 50GB max game size considered a reasonable ratio?
I'm not seeing how that amount of memory can help large open world games if these games get limited by storage space.
Is 8GB (or 5GB) memory and 50GB max game size considered a reasonable ratio?
Stuff gets compressed heavily before they put it on the disc. 50GB of data is already a LOT and they can still build 2-disc games... if they have to...
They're not really limited by storage space it's more the rate at which they can stream data.
Very few titles this gen got close to filling 50GB and for most of those it was multiple copies of audio and video for localizations.
On the other hand, if we look at what ID has done with hires Megatexture packs taking several and potentially dozens of GB. Just depends on on workflow of the engine and artist budget I suppose. But still, multiple disks and HDD install solves the issue more or less.
ID chose to use fully unique textures - something that's not actually required by virtual texturing.
ID chose to use fully unique textures - something that's not actually required by virtual texturing. I don't think anyone else is going to be rushing to do what ID did for Rage any time soon.
Rage was delivered to the X360 on two DVDs, that's what, 16GB of data? They could double the texture res on the game world and objects and characters, and still fit a game just as big on a single BR disc.
Heck they could still ad some 50% extra content on top, but just those 16 gigs took them some 5 years already...
I know they had to stick to regular lightmaps for their solution. Another mark against MT I guess.
Sounds like 50 GB is lots.
Rage was delivered to the X360 on two DVDs, that's what, 16GB of data? They could double the texture res on the game world and objects and characters, and still fit a game just as big on a single BR disc.
Heck they could still ad some 50% extra content on top, but just those 16 gigs took them some 5 years already...
The rumored RAGE HI-REZ texture pack was around 160 gigabytes.
Listed requirements for Max Payne 3 on PC are 35 GB!!! Who knew?! I can imagine some MMOs are pretty big because of the expansions that have landed, but I wouldn't expect any one of those to fit on a single disc. Honestly, I think 50 GB is a pretty good size that will last a good deal of time.
Maybe that just means that Rage's approach isn't the right way to go?
Rage is 60hz which just feels better when playing. The technology exists to handle mega-textures and mega-geometry without breaking a sweat.