I had a little fun with PS2.0, doing a little bit of hardware accelerated ray-tracing.
It's only ray-casting actually (no reflections).
There are two intersecting spheres with diffuse textures and phong shading.
Here it is.
It runs with 176 FPS on R9700Pro, I wonder what the NV30 score is.
It's only ray-casting actually (no reflections).
There are two intersecting spheres with diffuse textures and phong shading.
Here it is.
It runs with 176 FPS on R9700Pro, I wonder what the NV30 score is.