Again guys, Ampere and Vega situation is completely different. Ampere has some clear "limitations" in regards to pixel and texture fillrate and memory bandwidth that Vega did not:
Vega 64 vs RX580 had:
2.05x FLOPS (12.6 vs 6.1 TFLOPS)
1.9x times memory BW (484 vs 256 GB/s)
2.05x texture fillrate (396 vs 196 GT/s)
2.3x pixel fillrate (99 vs 43 GPixel/s)
1.58x performance on TPU
With every mayor metric being close or exceeding 2x, it has no excuse for not being nearly 2x times faster. It is only 1.58x times faster according to TPU.
What's more since everything is a consistent 2x increase, making games use any one of those metrics more than the others is not going to make the card faster.
3080 vs 2080S:
2.7x FLOPS (30 vs 11.1 TFLOPS)
or 2x TOPS (30 vs 15 TOPS) when accounting for INT on Turing
1.53x times memory BW (760 vs 496 GB/s)
1.34x texture fillrate (465 vs 348 GT/s)
1.29x pixel fillrate (150 vs 116 GPixel/s)
1.56x performance on TPU
Performance increase of 56% is higher than every other metric besides TFLOPS, and in fact falls probably right where you would expect it based on the metrics. Increasing the one metric: TFLOPS that exceeds current performance, thus relying less on the others, will undoubtely increase relative game performance. If that ultimately happens (more FMA) is a completely different discussion.