Benetanegia
Regular
Semantics. Gaming workloads are those that are found in real world. At the moment, no one has written a pure FP32 gaming workload, with FP:INT ratio varying from 1,7:1 to around 3:1.
In the future? Who knows. That does not demonstrate these gaming workloads will exist.
ModEdit: removed unnecessary descriptor
The extreme examples aren't meant to be taken literally. BTW Dreams for PS4 is a fully compute shader based game, I don't know the FP:INT mix. But while not 2,7x times faster as with pure FP32, Ampere is still 2x times faster on compute with current mix.
In the near future, for the various games, the ratio could vary from what you mention to something like "from 2,1:1 to around 3,1:1" which is a minor shift and on performance charts the 3080 would appear to be 15% faster than it is now. Even more if more compute is used in general vs relying on dozens of render targets. That's how aggregate performance works. There are already very real "gaming workloads" where Ampere is over 2x faster...
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