Do they? Is simultaneous execution some extension of D3D? Extensions for Vulkan? Genuinely curious. I'd assumed this is something the driver would handle.
I think it was in the deep dive that went through those Wolfenstien frame time slides. It stuck with me because I would have thought like you that this would have been automatic. But apparently not.
It seems if fully utilised Ampere packs an enormous amount of potential. But many of it's capabilities require specific game support so it'll be interesting to see how much of its potential is able to shine.
It'd certainly be a monster in a console.