So the chances of ShaderEngine1 requesting BVH data that is stored in some MCD not directly connected is almost 0? And if should it happen would have in the end almost no perf loss? Im surprised then.
So i deduce in the foreseable future (say next architecture or 2) that GPU's on their own will never update the BVH data on their own, and will always be done CPU side?
So i deduce in the foreseable future (say next architecture or 2) that GPU's on their own will never update the BVH data on their own, and will always be done CPU side?