I think we need some very firm final confirmation on what is in Wii (especially some of the more expensive parts, like the GPU and CPU and exact memory configuration).
We've got a fair bit of info. Processor counts are proportional to die size. We have a die size for the CPU, and we can guess a die size for GPU based on Flipper that we know it's a derivative of. Okay, we're not anywhere near accurate, but we can get a highest possible BOM, no? Can you see any reason why Broadway and Hollywood combined would cost more than $50?
fearsomepirate said:
So far, people are really only accounting for 1, 3, and 13 (and I think 3 is significantly underestimated). Now even if the rest of the things cost only an average of $2 apiece, that's another $28 you're not adding onto the price.
In my intial post I did quote $30 for odds and sods. And in my last post, there's $70 worth of extras that can be added before hitting my conclusion that they're getting at least $50 profit ($130 for chips+drive+controller, $250 pricepoint).
If I reverse engineer your costing list, you say 1,3 and 13 are accounted for and the rest comes to $28, right? So...
2. 88 MB 1T-SRAM
4. 512 MB flash memory
5. 4 Gamecube controller ports.
6. 2 USB ports.
7. 2-way digital/analog A/V port.
8. Higher quality, glossy case (incl mobo, heatsinks, and fan).
9. PSU
10. Stand
11. 1 SD card port
12. Connect24 service
14. Wii Sports
15. WiFi
16. Bluetooth
17. Sensor bar (don't forget diodes, housing, cable, fab cost, and any silicon needed)
is $30 worth, which leaves $220 to cover
1. Gamecube-ish CPU & GPU
3. Dual-format slot-loading drive
13. 1 Remote + Nunchuk
Either there's some very expensive components there, or Nintendo are definitely on for a profit.
The only area of cost I can appreciate could be covering software developmentfor networking and various features, but typically these costs are born out in the products being sold over them. I think it more likely Nintendo invested their existing cash with a view to returns on downloaded content, rather than on a view to charging that into the intial purchase. Well, you could count it as charging that into the final product if you consider $50 'profit' for the hardware, as all profit is reinvested. It depends what you measure by profit! In this case, extra earnings above what it cost to create and release the hardware.