Sorcery is still in the early stages, but it functions as promised. The moment I had the PlayStation Move controller in my hand I was flicking my wrist and tossing arcane bolts every which way. Without prompting I held down the move button, which caused my onscreen character to lift his staff into the air, building a charge. Bringing the controller straight down had him slam the base of the wand onto the ground, causing an enormous area-of-effect explosion, sending shockwaves across the ground.
I was impressed, though the control is still in need of some major work.
At this early stage of development, I had to control the main character’s movements using a Dual Shock controller held in my off-hand, which was a bit unwieldy and imprecise. Another issue I had was with the game’s auto-targeting, which one moment would aim for the goblin-like creatures attacking me, and the next fire randomly at the wall or other bits of scenery.
“They won’t let me do this on stage,” he explains, flipping the Move controller in the air and catching it. On screen, the character does the same thing. I am glad he didn’t show me that trick first, as I would have been throwing that damn controller all over the place.
With 25-30 spells in the final version of the game and a 6-8 hour main storyline involving dark fairies, Sorcery promises to be a lot more than just a tech demo. Even if it’s little more than that at the moment, it’s one hell of an impressive one.
BB: I’m looking at the line up for the future games you have, and you guys line up the right games you’ve got the wizard one…
SM: yea, Sorcery, that is sweet! The last time we showed that game… it’s ten times bigger now. It’s looking really really good.
BB: It almost makes me picture Harry Potter games .
SM: Well we aren’t looking at an licensing but the more games we get out for the move, the bigger that platform is going to get.
SamBishop said:There'll be a Sorcery presentation and hands-on time with the game at GDC in two weeks. Rest assured, you'll be hearing a lot more about it very soon.
Argh, damn right. FFXIV, Last Guardian and Sorcery next year please !
Good news everyone, the promising PlayStation Move title, Sorcery, is still in development despite disappearing from our radars for almost a year. Hugo Bustillos, Sony’s UK PR Executive today confirmed to us: “Yes, Sorcery is still in development.”
There are no details on a release date as of yet, we imagine there’s still some time to go. The last sign of life we had from the developer, The Workshop, was a job listing at Game Guzzler for a UI (User Interface) Artist, posted back in May this year.
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