Sony's official future plans

The company that released his game is SCEK, btw.

i think to many have come to that conclusion too. Don't think thats healthy
If somebody tries to be a negative smart-ass in every single post he makes, and if that is the only aspect of his personality that I ever will know (as chances of meeting him in person are slim) that might as well be the only relevant aspect of him for me to judge him on. I honestly don't care if Deadmeat has ten children or if he's the best father in the world, if that is the facet of his personality he will never uncover. People on the internet are judged on what part of their personality they choose to open to that part of the world, not on some imaginary values they might or might not posses.

Btw, that one-liner might have been funny if it's jist wasn't exactly like that of every other post he ever made, and it gets old - fast.
 
ChryZ said:
For your racing game? Could you share more details?
At the moment I can't go into details yet I'm afraid.
I'll try to share my impressions of working with EyeToy in the meantime. though :p

hupfingsack said:
could you do a brief translation? just roughly. Pretty please
Well my Korean is not particularly great, but with a friend's help I got through it, here:

1st pic:
EyeToy + online Kit
-develop new PS2 application fields
Edutainment - Content creation tools
-contents supporters can make PS2 applications very simply

2nd pic:
Online dance game
Dance learning
-practice how to move,repeating"a-b",control speed
New pleasure
-recognize moves,record moving scene in the game and share on the internet
 
Fafalada said:
ChryZ said:
For your racing game? Could you share more details?
At the moment I can't go into details yet I'm afraid.
I'll try to share my impressions of working with EyeToy in the meantime. though :p

Feel Free to share anything you got ;) . What for are you going to use Eyetoy? If you can't disclose that, just explain what basic algorithm you're working on...

hupfingsack said:
could you do a brief translation? just roughly. Pretty please
Well my Korean is not particularly great, but with a friend's help I got through it, here:

1st pic:
EyeToy + online Kit
-develop new PS2 application fields
Edutainment - Content creation tools
-contents supporters can make PS2 applications very simply

2nd pic:
Online dance game
Dance learning
-practice how to move,repeating"a-b",control speed
New pleasure
-recognize moves,record moving scene in the game and share on the internet

First of all big thanks :p
The dancing game idea sounds pretty interesting...
 
While having a cup of coffee I came up with a nice Eyetoy idea. If you could keep track of the position of the gamers head, moving one's head could change the in-game perspective. That would be cool in racers or shooters or flight-sims etc...

Are you doing sg like that, Faf?
 
hupfinsgack said:
While having a cup of coffee I came up with a nice Eyetoy idea. If you could keep track of the position of the gamers head, moving one's head could change the in-game perspective. That would be cool in racers or shooters or flight-sims etc...

Are you doing sg like that, Faf?

I dont think EyeToy can track the movement so precisely ...
I think it can track if you move your head left or right but if cant track well if you turn your head....

maybe Faf can shed more light on this ...
 
It could probably track head turns if the player wears a viking helmet with a tennis ball stuck on either horn. :)
 
If the game came with a special 'cap' that you'd have to wear while playing, then the EyeToy would be able to better track your head movement.

It could have some kind of 'antennas' that are brightly coloured.
My design:
\^/
'8)'
or
o/\o
":oops:"

Edit: Guden Oden was faster with a similar idea :D

Edit II: On second thought, I don't think head movement tracking would be good at games. When you're turning your head in order to make the game view turn accordingly, you'd no longer be looking at the screen.
Of course it'd depend how much you have to turn your head, the screen size and viewing distance, but it would not be very comfortable to look at the game from the corner of your eye.
It could work so that after turning your head the view centers to that position.
 
Guden Oden said:
It could probably track head turns if the player wears a viking helmet with a tennis ball stuck on either horn. :)

:LOL: But I didn't mean turning your head. It defeats the purpose if you don't look at the screen :rolleyes: But moving your torso to one side would probably work quite good and it changes the perspective. Would be a nice gimmick for looking around corners or to get a better view past the car you're overtaking etc...
 
For that you'd need special shoulder pads:

o_ :( _o
/UUUUU\

Edit: And what if you were playing with a steering wheel, you could not turn your torso without affecting the steering.
 
rabidrabbit said:
For that you'd need special shoulder pads:

o_ :( _o
/UUUUU\

Edit: And what if you were playing with a steering wheel, you could not turn your torso without affecting the steering.

Y? do i need shoulder pads for detecting movement? I didn't say turn, but move. going by your logic eyetoy wouldn't at all :rolleyes:
 
If anyone's played with any of Eyetoy's "Playroom" filters there's a couple in there that show just how well it can distinguish your form onscreen and track it's movement. It seems pretty precise for what it is. Turning your head certainly registers.
 
If you stand perfectly still whilst playing "Bubbles" on the Eyetoy, all you have to do is pop out your tongue and it will detect this movement and react accordingly. (Does that make sense?)

It can't detect blinking.
 
Hey, what if machine vision got to the point where your PS3 wouldn't really need a wire between your controller to the console? It just "watches" you twiddle away on a linkless dummy controller and derives the user input from that? I guess that opens the door to a whole range of user input devices that are just dummy devices in reality...
 
I dont think EyeToy can track the movement so precisely ...

Actually it can... Or more precisely the image recognition software can...

It just "watches" you twiddle away on a linkless dummy controller and derives the user input from that? I guess that opens the door to a whole range of user input devices that are just dummy devices in reality...

Actually you can now, one of my coworkers did a silly little demo playing marbles... However it's not very precise, so controller input would be immensely tricky. While tracking velocity for rate of input wouldn't be too difficult, measuring pressure would require users to express pressure through a range of motion (it would work for things like gas pedals and such, but require some serious though for things like grip).

If the game came with a special 'cap' that you'd have to wear while playing, then the EyeToy would be able to better track your head movement.

Why bother making Eye Toy attempt something like that, when Sony already offers a head mounted display for the PS2 with head tracking abilities? Granted it ain't cheap, but it's actually been implemented (Taito's Energy Air Force, along with a bunch of concert videos shot with omnidirectional cameras) and works pretty well...

For your racing game? Could you share more details?

Well Sony's basically encouraging dev's basically to offer some/any form of support for it as a way promoting it's use (sort of like how they were pushing mic support before)... I can think of one obvious little thing which I imagine lots of dev's doing if they do go ahead and add support, of course it's the same reason why all Cybershots produced since 2002 (maybe even 2001, don't remember) are certified to work on the PS2...
 
While browsing, I found this.....

Link

Sony, Toshiba to push chip technology limits
By Martyn Williams
IDG News Service, Tokyo Bureau
14-02-2004

Sony Corp. and Toshiba Corp. have agreed to expand their cooperation in the semiconductor field and develop technology for chips two generations past today's most advanced devices.

The agreement, which was signed on Tuesday in Tokyo and announced Thursday, calls for the companies to pool resources on development of technology for chips whose smallest features measure 45 nanometers (nm) across. Should the development succeed, the resulting chips could be significantly smaller, faster and consume less power than today's cutting-edge semiconductors, which have features as small as 90nm, said Harumi Asai, a spokeswoman for Sony.

They each plan to invest ¥10 billion (US$94.3 million) in the project which is scheduled to run until the end of 2005. The ultimate goal of the project is mass production of 45nm chips, although the companies have set a more modest target for the end of next year: taking development to the stage where they can consider the production of sample chips using the technology, Asai said.

While that target is a little vague it is more aggressive than many of their competitors, few of which have started talking about 45nm chips.

The deal cements a relationship in the semiconductor field started by the two companies in 2001 when they announced plans to work together with IBM Corp. on development of technology for 65nm chips. Such chips are expected to be a stepping stone to the more advanced devices covered by Tuesday's agreement and the 65nm technology is expected to be used to produce the "Cell" microprocessor for the planned PlayStation 3 console.

Sony and its Sony Computer Entertainment Inc. (SCEI) subsidiary have committed ¥200 billion over the next three-years to ensure production capacity exists for the Cell chip. Sony recently announced plans to spend ¥120 billion of the money on its own chip plant, and those of Toshiba and IBM, so that they are ready to begin mass production in 2005.

First samples of 65nm chips produced using the technology developed by the three companies are expected to come off a test production line at a Toshiba plant in Yokohama, Japan, said Junichi Nagaki, a spokesman for Toshiba.

Despite their joint work with IBM and SCEI on the 65nm process, both companies have said they are not considering inviting other companies to joint the initial development work.

"This is just the two companies," Asai said. "We haven't reached the level of inviting any other company because it's still at the early stage."
 
archie4oz said:
I dont think EyeToy can track the movement so precisely ...

Actually it can... Or more precisely the image recognition software can...

what I meant was that it can detect motion , in that it is quite precise, but it cant detect that you turned your head.
 
Hey, Faf we're still waiting for some clues on your Eyetoy work. At least say if my guesses were close. Pretty Please :cry:
 
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