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If somebody tries to be a negative smart-ass in every single post he makes, and if that is the only aspect of his personality that I ever will know (as chances of meeting him in person are slim) that might as well be the only relevant aspect of him for me to judge him on. I honestly don't care if Deadmeat has ten children or if he's the best father in the world, if that is the facet of his personality he will never uncover. People on the internet are judged on what part of their personality they choose to open to that part of the world, not on some imaginary values they might or might not posses.i think to many have come to that conclusion too. Don't think thats healthy
At the moment I can't go into details yet I'm afraid.ChryZ said:For your racing game? Could you share more details?
Well my Korean is not particularly great, but with a friend's help I got through it, here:hupfingsack said:could you do a brief translation? just roughly. Pretty please
Fafalada said:At the moment I can't go into details yet I'm afraid.ChryZ said:For your racing game? Could you share more details?
I'll try to share my impressions of working with EyeToy in the meantime. though![]()
Well my Korean is not particularly great, but with a friend's help I got through it, here:hupfingsack said:could you do a brief translation? just roughly. Pretty please
1st pic:
EyeToy + online Kit
-develop new PS2 application fields
Edutainment - Content creation tools
-contents supporters can make PS2 applications very simply
2nd pic:
Online dance game
Dance learning
-practice how to move,repeating"a-b",control speed
New pleasure
-recognize moves,record moving scene in the game and share on the internet
hupfinsgack said:While having a cup of coffee I came up with a nice Eyetoy idea. If you could keep track of the position of the gamers head, moving one's head could change the in-game perspective. That would be cool in racers or shooters or flight-sims etc...
Are you doing sg like that, Faf?
Guden Oden said:It could probably track head turns if the player wears a viking helmet with a tennis ball stuck on either horn.![]()
rabidrabbit said:For that you'd need special shoulder pads:
o__o
/UUUUU\
Edit: And what if you were playing with a steering wheel, you could not turn your torso without affecting the steering.
I dont think EyeToy can track the movement so precisely ...
It just "watches" you twiddle away on a linkless dummy controller and derives the user input from that? I guess that opens the door to a whole range of user input devices that are just dummy devices in reality...
If the game came with a special 'cap' that you'd have to wear while playing, then the EyeToy would be able to better track your head movement.
For your racing game? Could you share more details?
archie4oz said:I dont think EyeToy can track the movement so precisely ...
Actually it can... Or more precisely the image recognition software can...