For DLSS wait a little Sony have a new reconstruction method too.
Like the posts below, i'd want to see evidence of that, its all just 'on paper' untill it materializes
I don't compare GPU with specs sheet. I compare GPU in realworld performance and Ampere GPU aren't three times faster than PS5 GPU in games non using raytracing. Ampere flop are less efficient than Turing flop for example. a 36 Tflops Turing GPU would be faster.
And thats the thing, just like the PS5 SSD, we can only go after what the specs say, since were not actually seeing much of games using the next generation capabilities. I have no trouble believing 5.5gb/s and 36TFs could both be used anyway, somewhere. The 3090 could very well be three times faster in situations where compute matters.
For decompression we need to wait the only study I saw using CUDA for decompressing a 1GB/s it needs a full 980 to follow the SSD decompressing some LZW but I suppose the sofware will be much better
https://www.researchgate.net/publication/300414932_Fast_LZW_Compression_Using_a_GPU
We will know for the SSD when Sony will release the spec they need to use inside the bay expansion. It is rumored to arrive into a summer uptdate maybe with COVID19 it will be again late and arrive this winter. But we will know and being able to compare maybe it is only 6 GB/s or maybe it is 7GB/s.
Yes well, NV was claiming quite high numbers with their RTX IO presentation, again this is largely 'on paper' again but we dont really have much else to go on right now.
I appreciate a civil disagreement.
I just think having seen the length and speed of these responses, that I could perhaps give you both back time with your lives to enjoy the weather, your family, some games, etc. If you both recognize that this discussion is likely not going anywhere but is sucking up all your time
Oh absolutely, i do appreciate civil conversations, its top priority almost i think.
Its not all that time consuming for me, im using a laptop to write my comments mostly (atleast the longer ones), the longer posts take around five to ten minutes to compose, and i write fast, so it aint a big deal. No idea about chris but i hope not all his time goes into posting or something
I would add that based on experiment I did it's unlikely anyone would change their opinion. Pointless to discuss/debate if outcome is decided before any argument is made/evidence is provided.
Yes and thats the thing, theres not much to go after, most is tech specs discussions etc. Its alot of numbers throwing, presentations, spec sheets etc and what we personally think.
I will not change of opinion knowing mine have a base, he just need to read some documents. I posted some link. And for performance goes follow sites comparing PC version to PS5 and Xbox Series performance. And some benchmark of games running Turing GPU against Ampere GPU.
2080 Ti have less flops than a 3070 but the performance are nearly the same between the two GPU in games benchmark.
I hope he choose his GPU seeing benchmark and not reading spec sheet.
You certainly have your base, but so do i. The SSD/IO is very important, but so is the GPU/compute power. Id guess both arguments have their bases.
TF's do scale and usually improve IPC from gen to gen if thats what you mean, that accounts all generations of consoles. Im on a 2080Ti now, i didnt have to research all that much to know the 2080Ti would be the fastest and most capable gpu to get back in 2018.
Between a 3070 and 2080Ti, if i could choose between those two i'd take the 3070 in a heartbeat, they might be performing close now, but that might and probably will change in the future. And thats just talking normal rendering performance.
To say, the PS5 is an amazing machine and they found the best belance between cost, performance and size/heat, just like the XSX and XSS. They currently offer a bang for the buck thats hard to beat on the pc side. You get graphics out the box for 500 dollars (or less) like rift apart that slot in on the top end of graphics so far. The IO enables fast (or total lack of) loading and the RT, even though subtle, is there alongside other improvements like massive worlds full of detailed assets.
I just am of the idea that were not ready to abandon GPU (and CPU) prowess yet, nor its feature sets and all, the increases there still matter as much as in previous generations.