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I would hope the game designers are, otherwise what's the point of a feature you don't have?If you don't have place for walking, fine, nobody is forcing that on users.
IMO, this is opposite of complex. It is elegant and much less processing heavy than Oculus and Morpheus [who are limited to real-time processing of 60fps video feed for positions of IR dots [which can be interfered by other lights in the house]]. You just plug lighthouses into the wall plugs and do initial calibration. If you don't have place for walking, fine, nobody is forcing that on users, especially since majority of games will also be compatible with Oculus/Morpheus who are more focused on sitting/standing still.
I agree, it's extremely simple to process the data compared to any other solutions so far, and in theory it's more robust data. The only con is that it's a mechanical thing, which might become noisy or sensitive to vibrations, it needs a lot of sensors on the headset. And the other con of Valve is that it looks like the headset lenses are crap compared to the latest oculus and morpheus. (but... prototype)IMO, this is opposite of complex. It is elegant and much less processing heavy than Oculus and Morpheus [who are limited to real-time processing of 60fps video feed for positions of IR dots [which can be interfered by other lights in the house]]. You just plug lighthouses into the wall plugs and do initial calibration. If you don't have place for walking, fine, nobody is forcing that on users, especially since majority of games will also be compatible with Oculus/Morpheus who are more focused on sitting/standing still.
A cluster of laser emitters and a truck-load of photoreceptors dotted all over the headset and wands isn't what I'd call elegant. Morpheus has a single unit camera sensor and a few LEDs which also look quite cool. The mathematical solution for Vive's triangulation is perhaps more elegant, but the data acquisition and hardware isn't.IMO, this is opposite of complex. It is elegant...
I don't know any households where the wall-plugs aren't out-of-site, typically behind furniture, often with a multiple point adaptor on the end to attach all the necessary electronics. In an ideal case where you have a couple of wall sockets free and no furniture in the way, great. But for ordinary folk, Vive would likely require considerable room rearranging for an experience mostly achieved by Morpheus and a less ridiculous looking glowing wand.You just plug lighthouses into the wall plugs and do initial calibration.
Que?On the other hand Sony has something nobody has,apart from their own Oled R&D,they have MINOLTA.
The novelty makes the Steam tracker the new hottest thing in the world,but as Shifty says I cant see how cant be considered more elegant an integrated solution based on a camera and some leds,besides Morpheus looks super hot.I hope also they mantain the name, i really like it. On the other hand Sony has something nobody has,apart from their own Oled R&D,they have MINOLTA.