Thank you for the answer. I've used the original dev kit and a modded dev kit with an lg screen on it . I've also used crystal cove and the screen door is still there. That's why I was hoping sony would flex some of its muscle (they do still make screens right ?) and put something better in there
Screen door isn't just about resolution in this case.
I don't know what screen the CC rift is using, but there are factors beyond resolution that matter. The screen in the prototype I used was not manufactured by Sony, but it was selected specifically to reduce some of the screen door effect that was visible on the earlier Rift prototypes.
The design looks great, but where are the tracking leds? Are they the blue glow areas?
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I'm scared it might not work with prescription glasses, it looks too small for that.![]()
Interaction with PS Move and the control pad are the biggest advantages over Occulus IMO. Strangely they didn't mention body tracking with PS Move but I assume it's coming unless the camera just isn't up to it. Still, between the standardised movement tracking and the fact that they're aiming for presence, this could quite easily 1 up Occulus. I'm a big PC gamer but VR excites the hell out of me. If Occulus can't match this technically (with movement tracking) and on the software front (in terms of decent apps and games that make not only good use of the VR headset but also of hand/body tracking) then I'd be seriously tempted to pick up a PS4 and transfer my flag there.
Incidentally, 3D Audio = TrueAudio (more or less) ?
There is a good news for Razer Hydra gaming controller enthusiasts as Sixense Entertainment (developer of PlayStation Move controller for Portal 2) is working on developing wireless motion tracking controller and software development kit (SDK). With support for Oculus Rift and the content created for Sixense-developed Razer Hydra motion controller, this new announcement will surely bring a smile to developer’s face and not to mention the gamers. This wireless tracking development kit can be deemed as the next Hydra 2 and it provides an amazing 6 degree of freedom tracking that is capable of determining the correct position of controller and the orientation.
This extends the gameplay and allows the gamer to immerse himself in the intense action as the system is capable or tracking the hands in virtual reality environment. This unit will support simultaneous tracking of three devices; a positional tracker that can be attached to your clothes and the regular two controllers.
It sounds interesting but the biggest challenge for Occulus is standardisation. Developers cant rely on users having both Occulus and a separate 3rd partly motion tracking device. Seems to me Occulus needs to launch with the motion tracking capability as part of the package or it'll just go unused. Unlike tracking in Morpheus which I'd expect to be present in most if not all games.
But yeah, seems like full body tracking is out for now. even with kinect apparently due to too high latency. Also the Morpheus prototype is wired on a 5m cable.
Marks says SCEA R&D has developed some new binaural tech to help with that. No details yet.
They won't help with perceived resolution as that's all pixel-layout, spacing, and FOV. 2x1.5" screens would be smaller and lighter though. However, there was little chance of these making it into a mainstream product with a mainstream price. The world's highest density commodity OLED screen was always going to have trouble matching commodity phone screens.the hmd z1 or whatever has 1.5 inch 720p screens which is 980 ppi while a 5inch screen at 1080 p is 440 .
DSoup said:The one where Sony disappoint us with something. I'm very excited.
John Carmack @ID_AA_Carmack 18m
Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4.