Deanoc said it was not as clear cut , read his posts .
What they meant was that their demo was a real time presentation, live, while the others demos were videos, recorded off from a game engine or CGI that's another debate.jvd said:Add to that what epic said about them and the final fight crew being the only ones aside from the tech demos being real time and I believe them
creon100 said:Deanoc said it was not as clear cut , read his posts .
And then he explained why it wasn't "clear cut," because it was frames rendered individually and stitched together into a 60fps video.
The only thing he was unclear on was what level of a dev. kit the renderer was running on for that exercise. Seeing as how I believe his company is now a Sony 2nd party or something, they may get better access to development hardware as it becomes available as well.
Qroach said:It was rendered on the actual PS3 hardware!
That'd be some trick, since "actual PS3 hardware" doesn't exist yet.
two said:In some demos, like motor storm, there was a interesting BUG. The screen was split in two parts not synchronized. Like two GPU working together in SLI. This would be the proof than the video was realtime?
Sorry my poor English.
Pozer said:Isn't that the definition of prerender? A pentium1 with no 3d card could make Toy Story that way. Of course it would take 300 years.
rabidrabbit said:This must be a dumb question, but how many devkits are needed per game, on average?
Does every programmer need their own devkit station? Or do some of the programmers use just a normal PC or mac. Most (all?) of the code should be programmable anywhere anyway.
What about artists? I'm sure most of them can use any computer to create the content.
Are the devkit stations used only at the stage when everything is put together and debugged and such?
?
MS's alpha kits were PPC cores and ATi GPUs, right? Can't Sony provide something similar, with a single PPC core, Linux, and SLI'd 6800s to begin with, to at least give a coding environment for PPE+graphics to be starting off with. It'd be similar to the MS alpha setup in not really being representative of the final hardware, but having the same basic coding setup.ERP said:During early prerelease days it's not uncommon for devkits to be in very short supply. MS is pretty good about getting alpha kits in quantity, Sony isn't, but their alpha kit has hardware that is closer to final.
jvd said:Add to that what epic said about them and the final fight crew being the only ones aside from the tech demos being real time and I believe them
Shifty Geezer said:MS's alpha kits were PPC cores and ATi GPUs, right? Can't Sony provide something similar, with a single PPC core, Linux, and SLI'd 6800s to begin with, to at least give a coding environment for PPE+graphics to be starting off with. It'd be similar to the MS alpha setup in not really being representative of the final hardware, but having the same basic coding setup.
PC's. It's easy for an art studio to make a 5 minute CGI movie without PS3 hardware.ralexand said:I thought ps3 dev kits went out awhile ago. What were the e3 demos made on?
Given the... er... "security", requirements to go through when getting a PS3 kit it seems to me they aren't really focused on getting them out in quantity right now.MS is pretty good about getting alpha kits in quantity, Sony isn't, but their alpha kit has hardware that is closer to final.
Shifty Geezer said:MS's alpha kits were PPC cores and ATi GPUs, right? Can't Sony provide something similar, with a single PPC core, Linux, and SLI'd 6800s to begin with, to at least give a coding environment for PPE+graphics to be starting off with. It'd be similar to the MS alpha setup in not really being representative of the final hardware, but having the same basic coding setup.ERP said:During early prerelease days it's not uncommon for devkits to be in very short supply. MS is pretty good about getting alpha kits in quantity, Sony isn't, but their alpha kit has hardware that is closer to final.