That's the standard scifi look.
For me, this is the standard sci-fi look:
(couldn't help it)
That's the standard scifi look.
You could put a camera on it, do some image recognition to find the hands and the controller and past them into the viewThese VR setups do have a lot of hurdles to overcome. I think basic input will be a serious problem for lots of traditional game types. Since you can't actually see your hands it's easy to get shifted off the correct keys when using a keyboard/mouse. Old school look and movement controls also come into conflict to some degree with the inputs coming from the VR helmet. Lots of experimentation will be required to replace traditional paradigms.
You could put a camera on it, do some image recognition to find the hands and the controller and past them into the view
It might be VR is only good for an hour or so, and that can't be helped without major new technology (haptic feedback or brain beaming). But it's not ideal for every game, and longer gaming sessions might be the reserve of different style. VR will do nothing for Diablo type games, or any third-person. COD fans may have to limit themselves to one-hour sessions, which might actually be good for humanity as a whole.
You certainly have to have the right content for VR, but what solutions like Oculus provides are ghost free 3D wide FOV gaming, which can be really compelling when you first experience it almost regardless of the actual game.
You certainly have to have the right content for VR, but what solutions like Oculus provides are ghost free 3D wide FOV gaming, which can be really compelling when you first experience it almost regardless of the actual game.
The only time I've felt disoriented using a VR headset is while standing, and having the the character in the game move in a different direction to the way I'm facing.
Games like Diablo feel very different, and there is scope I think for interesting games of a similar ilk in a VR environment.
The Oculus, apart from lag, has a major disadvantage - ad least for the moment - and that is a very unsatisfactory resolution. The pixels are huge, man, huge and ugly...
I played FFXIV Beta with HMZ-T2, for 12-13 hours, night till morning sort of session. 2-3 movies marathon with it is pretty often too. My HMZ is kinda worn out from used. I'm surely going to get HMZ-T3. Haven't decided on wired or wireless model yet. Probably wired, since the battery solution dangling like that isn't that much different to the wired model.
In regard to Rift, I haven't had a chance to try it yet, but AFAIK the lenses are different compare to HMZ. It's a fisheye sort of lense. And I know I can get dizzy looking through those sort of lenses. That's my only worry with Rift solution to VR.
Sony could have used a wider OLED screen and curved them for each eye, and instead of 16:9 ratio maybe 12:3, which is about triple screens gaming and adjust the lenses to accomodate. (Heck if they have a technology to make OLED into a hemisphere do that, it would be awesome for immersion.) That would put the HMD in Rift territory in regard to fov.
I really like Rift HMD form factor design. The light blockers in Rift looks like it actually work. I had to use HMZ in complete darkness. The light blockers that comes with HMZ is a joke. The lenses seems to be bigger too in Rift so I assume the sweetspot is bigger. HMZ lenses are small and square, I hope T3 had bigger lenses.
And I have no doubt the quality of the image will be far better than the OR - the OR has a too cheap screen and it shows.
Isn't there a 720p OR and a 1080p OR HD version? AFAIK the basic consumer version is still 720p, unless they've changed their plans.That's only true for developer prototypes available at the moment. The end user product will come with higher res panel. Don't make too much assumptions on the performance of the final product based on the developer prototype. The current version is just there to enable development, not to be good solution for end users.
AFAIK the OR uses the same screen as the Nexus 7, which has been widely praised. And the 1080p screen is supposed to be the same screen as the new Nexus 7 which is even better. Unless that's not true.And I have no doubt the quality of the image will be far better than the OR - the OR has a too cheap screen and it shows.
Isn't there a 720p OR and a 1080p OR HD version? AFAIK the basic consumer version is still 720p, unless they've changed their plans.
Isn't there a 720p OR and a 1080p OR HD version? AFAIK the basic consumer version is still 720p, unless they've changed their plans.
AFAIK the OR uses the same screen as the Nexus 7, which has been widely praised. And the 1080p screen is supposed to be the same screen as the new Nexus 7 which is even better. Unless that's not true.
Isn't there a 720p OR and a 1080p OR HD version? AFAIK the basic consumer version is still 720p, unless they've changed their plans.
The retail hardware is going to go up in quality in just about every way. During our meeting we were able to try the new HD prototype, which is an impressive experience, but they both say that the display in that hardware is still not good enough. “It’s the bare minimum,” Luckey said.
And actually, the stuff that we're doing in the lab right now, we think that we've got latency basically solved. We think that, for the consumer launch, we're going to be able to get latency to the point where it's not even an issue -- it's a completely nonexistent issue, completely beyond the level of human perception.
That's possibly true. The reason I wonder if there's two models is because I read somewhere that the HD model would cost more than the standard model, but that may have been talking about the devkit for all I know. Since the concpet of OR, mobile screen production has exploded and sourcing better screens if definitely likely, although 1080p is currently the limit of anything <10". I can't see that changing any time soon, limiting OR to 1080p, or ~720p per eye. Of course Sony are no better off. They have the same display tech to use. Unless they have 1080p versions of the microdisplays, which, let's be honest, they're not going to be putting into cheap, mass-consumer level headsets, Sony's solution will have the same resolution limits. And given 1080p on a 5" screen is beyond retina level, I doubt anyone's going to be pushing for higher resolutions unless there were other benefits like more resolution == less power, which is not the case.What would be the point as the higher res display should be easily cheap enough for this purpose?