Why do these Imgur images never come up properly, either on Tapatalk (where they simply do not work) or even normal web browsers? so annoying.
You didn't embed them!
They do look somewhat transparent but the way they are affected by solid object in such a good accuracy tells me it's something very advanced.You didn't embed them!
I didn't find this example that convincing. The smoke is very transparent and uniformly so, as if it was an offline-rendered effect superimposed. I really hope we see volumetric GPU smoke next-gen. Currently smoke just disappears but in reality it can really linger and become a fog.
How are volumetric fog and lighting typically calculated through? Compute or 3D pipeline? Also is there texturing done for smoke? Or is it just all particles?You didn't embed them!
I didn't find this example that convincing. The smoke is very transparent and uniformly so, as if it was an offline-rendered effect superimposed. I really hope we see volumetric GPU smoke next-gen. Currently smoke just disappears but in reality it can really linger and become a fog.
For all we know they're just very pretty animated textures. That's how I'd do them, especially if it's a cutscene *shrug*How are volumetric fog and lighting typically calculated through? Compute or 3D pipeline? Also is there texturing done for smoke? Or is it just all particles?
Are you referring to floating dust particles? Or just using smoke as a texture and just laying down a lot of it.For all we know they're just very pretty animated textures. That's how I'd do them, especially if it's a cutscene *shrug*
I'm talking about all those very cool looking smoke and lava effects. I guess my mind is still in the PS4One generationAre you referring to floating dust particles? Or just using smoke as a texture and just laying down a lot of it.
What happens if you want fog, that can interact with actors will that still work?
Oh ok. Lol. Yea I was messing with dust in UE4 to be floating around in volumetric lighting and fog and yea the easy way is to just have particle systems that shoot textured dust around.I'm talking about all those very cool looking smoke and lava effects. I guess my mind is still in the PS4One generation
Even if it doesn’t; light transport, say mine craft RTX, is dramatic. The simplest graphics with the best lighting is probably the most dramatic contrast of how important we perceive things. A game that truly nails lighting correctly has an effect over the whole world significantly more than just hair.
It’s not, that’s a full path tracing tenderer.Using Minecraft as an example proves my point. If that's the only graphics available with Ray tracing I say hell to the no. It's not as if the other lighting tech looks bad.
It’s not, that’s a full path tracing tenderer
I would disagree with that completely.I know but it's the example you used and it proves the point of Ray tracing is only one aspect of what makes a game look good. Minecraft with full path Ray tracing still looks worse than most AAA current gen games.
No.Hmm, isn't RT suppose to be a global thing?
You either have it for the whole screen or not. Not something they'd apply to one part of the scene but use baked in illumination for the rest?