IMO, what you're describing is just another consequence from the lack of commitment.
It's not the environment, it's just that Sony completely failed to see what brought profit from the original PSP.
Take a look at the
PS Vita's top-rated games and you'll find:
- Casual games like plants vs. zombies, lumines, super stardust, etc.
- A MGS remake
Ooh, how casual those games are ... ahem.
Now look at
what brought most of the money for the PSP:
- Monster Hunter
- Gran Turismo
- God of War
- GTA
- Final Fantasy VII: Crysis Core
When in the PSP's lifecycle did those games come out again?
They're trying to strike Android in what Android has best: casual games.
If you look at the whole line-up (there are at least 51 games out even in the E.U.), I dare you to say that the majority of that is 'casual', or that that reflects Android or iOS. But you still see casual games rate very highly in the PSN Store. So if there is any lesson at all for Sony there, it is that there is also a demand for more casual games on their system.
Of course I'm not going to purchase a heavy and bulky console to play the exact same type of games that I can purchase in Google Play for 99 cents, in the smartphone that I have to carry with me everyday.
And it's impossible to compete with Google Play/app market in price, due to their distribution channels.
At least until PSM is released.
Sony should only strike them at what they can't do yet: AAA games with good graphics, stories/characters with depth, high production values.
It's either that or just give up on the whole thing. They won't beat them on the casuals, period.
But I would be - in fact am - slightly annoyed that this device I am carrying with me anyway because I want to play AAA games with good graphics etc. (and more importantly almost, controls) would be so much better at many of these casual games I also sometimes play (even just because it has sticks and a nice, big screen), but they're not on there. So personally I'm hoping PSM becomes a big hit in that space.
It's not a different battle this time than it was in 2005. The NDS already took over the casuals in the last decade and the PSP brought Sony tons of money anyways. It's Nintendo who should be the most affected by Android and iOS. Not Sony.
This is true, but Sony had trouble selling software last gen due to piracy, and the PSP was one of the best portable media devices. Now this is an area where it does get a lot of competition from Android and iOS, so it still matters. In addition, they also lost their console space domination, which helped them so much with the PSP, which they then partly blew.
Instead, just look at the most successful games for the PSP. How many of those franchises have been released for the Vita? Zero.
Same response - it's early days.
And how many of those same best-selling genres/franchises have been announced during E3 2012? Zero.
True, not enough attention at E3.
Given Sony's generalized over-greediness, number 2 is less likely to happen.
They were even stupid enough to force a proprietary mass storage media onto the consumer, again.
I'm not going to have this discussion again, but security was their primary concern for the storage media, as piracy was their biggest problem for the PSP.
I think it is far to soon for everyone to cry foul at the Vita, for two reasons:
1. The game launched not six months ago in the two biggest markets. It has quite a stellar launch line-up all things considering.
2. The Vita needs to benefit from aging and getting cheaper.
I do agree that the memory card thing is an issue, but only in terms of price. It needs to get cheaper and faster, and Sony has already expressed they are aware that this is a big bottleneck. As soon as they can get the Vita below $200 including a 16GB card, then things will start getting interesting, sales-wise. Then only software releases will become a bottleneck.
Certainly though, for Japan they need to do more, software wise. In that respect it made little sense for them to launch there first.
I'm quietly convinced that the Vita was relatively cheaply designed anyway, with low investment costs, and is going to do quite well, especially once PSM launches and we're into the console's second year. I would almost go so far as to say Vita is the least of Sony's worries, with Playstation doing relatively well overall, their primary concern is keeping a constant flow of support of the Vita (if CoD Vita is good enough, that'll help a lot) and not have the much more difficult launch of the PS4 detract too much attention from it. Because once the PS4 comes out, things will get much more complicated for them - they will have titles targetting the Vita and PS3 (which will possibly also run on PS4, but then not benefit graphically all that much) vs titles targetting the PS4 exclusively, have different PSN tiers possibly (just dropping may not be an option), etc.